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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors;
public class DropSimulationOwnershipProcessor : ClientPacketProcessor<DropSimulationOwnership>
{
private readonly SimulationOwnership simulationOwnershipManager;
public DropSimulationOwnershipProcessor(SimulationOwnership simulationOwnershipManager)
{
this.simulationOwnershipManager = simulationOwnershipManager;
}
public override void Process(DropSimulationOwnership packet)
{
simulationOwnershipManager.DropSimulationFrom(packet.EntityId);
}
}