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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel_Subnautica.DataStructures;
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using NitroxModel_Subnautica.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors;
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public class ExosuitArmActionProcessor : ClientPacketProcessor<ExosuitArmActionPacket>
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{
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public override void Process(ExosuitArmActionPacket packet)
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{
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if (!NitroxEntity.TryGetObjectFrom(packet.ArmId, out GameObject gameObject))
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{
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Log.Error("Could not find exosuit arm");
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return;
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}
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switch (packet.TechType)
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{
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case TechType.ExosuitClawArmModule:
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ExosuitModuleEvent.UseClaw(gameObject.GetComponent<ExosuitClawArm>(), packet.ArmAction);
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break;
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case TechType.ExosuitDrillArmModule:
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ExosuitModuleEvent.UseDrill(gameObject.GetComponent<ExosuitDrillArm>(), packet.ArmAction);
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break;
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case TechType.ExosuitGrapplingArmModule:
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ExosuitModuleEvent.UseGrappling(gameObject.GetComponent<ExosuitGrapplingArm>(), packet.ArmAction, packet.OpVector?.ToUnity());
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break;
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default:
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Log.Error($"Got an arm tech that is not handled: {packet.TechType} with action: {packet.ArmAction} for id {packet.ArmId}");
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break;
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}
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}
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}
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