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using NitroxClient.Communication.Abstract;
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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.Unity.Helper;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors
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{
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public class FireDousedProcessor : ClientPacketProcessor<FireDoused>
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{
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private readonly IPacketSender packetSender;
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public FireDousedProcessor(IPacketSender packetSender)
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{
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this.packetSender = packetSender;
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}
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/// <summary>
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/// Finds and executes <see cref="Fire.Douse(float)"/>. If the fire is extinguished, it will pass a large float to trigger the private
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/// <see cref="Fire.Extinguish()"/> method.
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/// </summary>
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public override void Process(FireDoused packet)
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{
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GameObject fireGameObject = NitroxEntity.RequireObjectFrom(packet.Id);
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using (PacketSuppressor<FireDoused>.Suppress())
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{
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fireGameObject.RequireComponent<Fire>().Douse(packet.DouseAmount);
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}
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}
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}
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}
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