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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public class MutePlayerProcessor : ClientPacketProcessor<MutePlayer>
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{
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private readonly PlayerManager playerManager;
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public delegate void PlayerMuted(ushort playerId, bool muted);
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public PlayerMuted OnPlayerMuted;
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public MutePlayerProcessor(PlayerManager playerManager)
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{
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this.playerManager = playerManager;
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}
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public override void Process(MutePlayer packet)
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{
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// We only need to notice if that's another player than local player
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Optional<RemotePlayer> player = playerManager.Find(packet.PlayerId);
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if (player.HasValue)
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{
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player.Value.PlayerContext.IsMuted = packet.Muted;
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}
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OnPlayerMuted(packet.PlayerId, packet.Muted);
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}
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}
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