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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public class PermsChangedProcessor : ClientPacketProcessor<PermsChanged>
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{
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private LocalPlayer localPlayer;
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public delegate void PermissionsChanged(Perms perms);
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public PermissionsChanged OnPermissionsChanged;
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public PermsChangedProcessor(LocalPlayer localPlayer)
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{
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this.localPlayer = localPlayer;
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}
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public override void Process(PermsChanged packet)
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{
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localPlayer.Permissions = packet.NewPerms;
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OnPermissionsChanged(packet.NewPerms);
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}
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}
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