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using System.Collections;
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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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using UWE;
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namespace NitroxClient.Communication.Packets.Processors;
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public class PlayerJoinedMultiplayerSessionProcessor : ClientPacketProcessor<PlayerJoinedMultiplayerSession>
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{
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private readonly PlayerManager playerManager;
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private readonly Entities entities;
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public PlayerJoinedMultiplayerSessionProcessor(PlayerManager playerManager, Entities entities)
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{
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this.playerManager = playerManager;
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this.entities = entities;
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}
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public override void Process(PlayerJoinedMultiplayerSession packet)
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{
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CoroutineHost.StartCoroutine(SpawnRemotePlayer(packet));
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}
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private IEnumerator SpawnRemotePlayer(PlayerJoinedMultiplayerSession packet)
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{
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playerManager.Create(packet.PlayerContext);
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yield return entities.SpawnEntityAsync(packet.PlayerWorldEntity, true, true);
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Log.Info($"{packet.PlayerContext.PlayerName} joined the game");
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Log.InGame(Language.main.Get("Nitrox_PlayerJoined").Replace("{PLAYER}", packet.PlayerContext.PlayerName));
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}
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}
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