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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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namespace NitroxClient.Communication.Packets.Processors;
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public class PlayerMovementProcessor : ClientPacketProcessor<PlayerMovement>
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{
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private readonly PlayerManager remotePlayerManager;
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public PlayerMovementProcessor(PlayerManager remotePlayerManager)
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{
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this.remotePlayerManager = remotePlayerManager;
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}
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public override void Process(PlayerMovement movement)
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{
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if (remotePlayerManager.TryFind(movement.PlayerId, out RemotePlayer remotePlayer))
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{
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remotePlayer.UpdatePosition(movement.Position.ToUnity(),
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movement.Velocity.ToUnity(),
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movement.BodyRotation.ToUnity(),
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movement.AimingRotation.ToUnity());
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}
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}
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}
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