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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
namespace NitroxClient.Communication.Packets.Processors;
public class PlayerMovementProcessor : ClientPacketProcessor<PlayerMovement>
{
private readonly PlayerManager remotePlayerManager;
public PlayerMovementProcessor(PlayerManager remotePlayerManager)
{
this.remotePlayerManager = remotePlayerManager;
}
public override void Process(PlayerMovement movement)
{
if (remotePlayerManager.TryFind(movement.PlayerId, out RemotePlayer remotePlayer))
{
remotePlayer.UpdatePosition(movement.Position.ToUnity(),
movement.Velocity.ToUnity(),
movement.BodyRotation.ToUnity(),
movement.AimingRotation.ToUnity());
}
}
}