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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.Unity.Helper;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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using UWE;
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using Terrain = NitroxClient.GameLogic.Terrain;
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namespace NitroxClient.Communication.Packets.Processors;
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public class PlayerTeleportedProcessor : ClientPacketProcessor<PlayerTeleported>
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{
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public override void Process(PlayerTeleported packet)
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{
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Player.main.OnPlayerPositionCheat();
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Vehicle currentVehicle = Player.main.currentMountedVehicle;
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if (currentVehicle)
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{
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currentVehicle.TeleportVehicle(packet.DestinationTo.ToUnity(), currentVehicle.transform.rotation);
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Player.main.WaitForTeleportation();
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return;
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}
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Player.main.SetPosition(packet.DestinationTo.ToUnity());
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if (packet.SubRootID.HasValue && NitroxEntity.TryGetComponentFrom(packet.SubRootID.Value, out SubRoot subRoot))
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{
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Player.main.SetCurrentSub(subRoot, true);
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return;
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}
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// Freeze the player while it's loading its new position
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Player.main.cinematicModeActive = true;
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Player.main.WaitForTeleportation();
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CoroutineHost.StartCoroutine(Terrain.WaitForWorldLoad().OnYieldError(e =>
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{
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Player.main.cinematicModeActive = false;
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Log.Warn($"Something wrong happened while waiting for the terrain to load.\n{e}");
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}));
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}
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}
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