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using NitroxClient.Communication.Abstract;
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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors
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{
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public class SeamothModuleActionProcessor : ClientPacketProcessor<SeamothModulesAction>
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{
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private readonly IPacketSender packetSender;
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public SeamothModuleActionProcessor(IPacketSender packetSender)
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{
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this.packetSender = packetSender;
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}
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public override void Process(SeamothModulesAction packet)
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{
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using (PacketSuppressor<SeamothModulesAction>.Suppress())
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{
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GameObject _gameObject = NitroxEntity.RequireObjectFrom(packet.Id);
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SeaMoth seamoth = _gameObject.GetComponent<SeaMoth>();
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if (seamoth != null)
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{
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TechType techType = packet.TechType.ToUnity();
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if (techType == TechType.SeamothElectricalDefense)
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{
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float[] chargearray = seamoth.quickSlotCharge;
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float charge = chargearray[packet.SlotID];
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float slotCharge = seamoth.GetSlotCharge(packet.SlotID);
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GameObject gameObject = global::Utils.SpawnZeroedAt(seamoth.seamothElectricalDefensePrefab, seamoth.transform, false);
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ElectricalDefense component = gameObject.GetComponent<ElectricalDefense>();
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component.charge = charge;
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component.chargeScalar = slotCharge;
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}
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}
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}
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}
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}
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}
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