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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public class SetIntroCinematicModeProcessor : ClientPacketProcessor<SetIntroCinematicMode>
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{
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private readonly PlayerManager playerManager;
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private readonly PlayerCinematics playerCinematics;
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private readonly LocalPlayer localPlayer;
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public SetIntroCinematicModeProcessor(PlayerManager playerManager, PlayerCinematics playerCinematics, LocalPlayer localPlayer)
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{
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this.playerManager = playerManager;
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this.playerCinematics = playerCinematics;
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this.localPlayer = localPlayer;
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}
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public override void Process(SetIntroCinematicMode packet)
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{
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if (localPlayer.PlayerId == packet.PlayerId)
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{
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if (packet.PartnerId.HasValue)
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{
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playerCinematics.IntroCinematicPartnerId = packet.PartnerId;
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}
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localPlayer.IntroCinematicMode = packet.Mode;
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return;
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}
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if (playerManager.TryFind(packet.PlayerId, out RemotePlayer remotePlayer))
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{
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remotePlayer.PlayerContext.IntroCinematicMode = packet.Mode;
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return;
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}
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Log.Debug($"SetIntroCinematicMode couldn't find Player with id {packet.PlayerId}. This is normal if player has not yet officially joined.");
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}
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}
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