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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors;
public class SimulationOwnershipChangeProcessor : ClientPacketProcessor<SimulationOwnershipChange>
{
private readonly SimulationOwnership simulationOwnershipManager;
public SimulationOwnershipChangeProcessor(SimulationOwnership simulationOwnershipManager)
{
this.simulationOwnershipManager = simulationOwnershipManager;
}
public override void Process(SimulationOwnershipChange simulationOwnershipChange)
{
foreach (SimulatedEntity simulatedEntity in simulationOwnershipChange.Entities)
{
simulationOwnershipManager.TreatSimulatedEntity(simulatedEntity);
}
}
}