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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
namespace NitroxClient.Communication.Packets.Processors;
public class StasisSphereHitProcessor : ClientPacketProcessor<StasisSphereHit>
{
private readonly BulletManager bulletManager;
public StasisSphereHitProcessor(BulletManager bulletManager)
{
this.bulletManager = bulletManager;
}
public override void Process(StasisSphereHit packet)
{
bulletManager.StasisSphereHit(packet.PlayerId, packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.ChargeNormalized, packet.Consumption);
}
}