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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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namespace NitroxClient.Communication.Packets.Processors;
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public class StasisSphereShotProcessor : ClientPacketProcessor<StasisSphereShot>
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{
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private readonly BulletManager bulletManager;
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public StasisSphereShotProcessor(BulletManager bulletManager)
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{
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this.bulletManager = bulletManager;
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}
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public override void Process(StasisSphereShot packet)
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{
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bulletManager.ShootStasisSphere(packet.PlayerId, packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.Speed, packet.LifeTime, packet.ChargeNormalized);
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}
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}
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