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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors
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{
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public class SubRootChangedProcessor : ClientPacketProcessor<SubRootChanged>
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{
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private readonly PlayerManager remotePlayerManager;
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public SubRootChangedProcessor(PlayerManager remotePlayerManager)
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{
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this.remotePlayerManager = remotePlayerManager;
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}
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public override void Process(SubRootChanged packet)
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{
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Optional<RemotePlayer> remotePlayer = remotePlayerManager.Find(packet.PlayerId);
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if (remotePlayer.HasValue)
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{
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SubRoot subRoot = null;
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if (packet.SubRootId.HasValue)
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{
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GameObject sub = NitroxEntity.RequireObjectFrom(packet.SubRootId.Value);
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subRoot = sub.GetComponent<SubRoot>();
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}
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remotePlayer.Value.SetSubRoot(subRoot);
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}
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}
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}
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}
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