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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
namespace NitroxClient.Communication.Packets.Processors;
public class TorpedoShotProcessor : ClientPacketProcessor<TorpedoShot>
{
private readonly BulletManager bulletManager;
public TorpedoShotProcessor(BulletManager bulletManager)
{
this.bulletManager = bulletManager;
}
public override void Process(TorpedoShot packet)
{
bulletManager.ShootSeamothTorpedo(packet.BulletId, packet.TechType.ToUnity(), packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.Speed, packet.LifeTime);
}
}