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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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namespace NitroxClient.Communication.Packets.Processors;
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public class TorpedoShotProcessor : ClientPacketProcessor<TorpedoShot>
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{
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private readonly BulletManager bulletManager;
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public TorpedoShotProcessor(BulletManager bulletManager)
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{
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this.bulletManager = bulletManager;
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}
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public override void Process(TorpedoShot packet)
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{
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bulletManager.ShootSeamothTorpedo(packet.BulletId, packet.TechType.ToUnity(), packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.Speed, packet.LifeTime);
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}
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}
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