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using UnityEngine;
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using UnityEngine.UI;
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namespace NitroxClient.Debuggers.Drawer.UnityUI;
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public class GraphicRaycasterDrawer : IDrawer<GraphicRaycaster>
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{
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public void Draw(GraphicRaycaster graphicRaycaster)
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{
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.Label("Ignore Reversed Graphics", NitroxGUILayout.DrawerLabel, GUILayout.Width(NitroxGUILayout.DEFAULT_LABEL_WIDTH));
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NitroxGUILayout.Separator();
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graphicRaycaster.ignoreReversedGraphics = NitroxGUILayout.BoolField(graphicRaycaster.ignoreReversedGraphics);
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}
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.Label("Blocking Objects", NitroxGUILayout.DrawerLabel, GUILayout.Width(NitroxGUILayout.DEFAULT_LABEL_WIDTH));
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NitroxGUILayout.Separator();
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graphicRaycaster.blockingObjects = NitroxGUILayout.EnumPopup(graphicRaycaster.blockingObjects);
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}
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}
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}
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