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39
NitroxClient/GameLogic/HUD/NitroxPDATab.cs
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39
NitroxClient/GameLogic/HUD/NitroxPDATab.cs
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namespace NitroxClient.GameLogic.HUD;
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public abstract class NitroxPDATab
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{
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/// <summary>
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/// Text showing up when hovering the tab icon
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/// </summary>
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public abstract string ToolbarTip { get; }
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/// <summary>
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/// Asset name for the tab's icon sprite
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/// </summary>
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public abstract string TabIconAssetName { get; }
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/// <summary>
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/// Base game tab from which we will take the icon as a placeholder
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/// </summary>
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public abstract PDATab FallbackTabIcon { get; }
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/// <summary>
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/// The uGUI_PDATab component that will be used in-game
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/// </summary>
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public abstract uGUI_PDATab uGUI_PDATab { get;}
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/// <summary>
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/// Should be a new int value that isn't currently used by default game (>7) nor by another custom tab
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/// </summary>
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public abstract PDATab PDATabId { get; }
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/// <summary>
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/// Create uGUI_PDATab component thanks to the now existing uGUI_PDA component
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/// </summary>
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public abstract void OnInitializePDA(uGUI_PDA uGUI_PDA);
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/// <summary>
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/// Whether or not to render the pings images over the PDA when this PDA tab is open
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/// </summary>
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public abstract bool KeepPingsVisible { get; }
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}
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