first commit
This commit is contained in:
244
NitroxClient/GameLogic/HUD/PdaTabs/uGUI_PlayerListTab.cs
Normal file
244
NitroxClient/GameLogic/HUD/PdaTabs/uGUI_PlayerListTab.cs
Normal file
@@ -0,0 +1,244 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NitroxClient.Communication.Abstract;
|
||||
using NitroxClient.GameLogic.HUD.Components;
|
||||
using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Abstract;
|
||||
using NitroxModel.Core;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static NitroxClient.Unity.Helper.AssetBundleLoader;
|
||||
|
||||
namespace NitroxClient.GameLogic.HUD.PdaTabs;
|
||||
|
||||
/// <summary>
|
||||
/// The component containing a new PDA tab based on ping manager tab
|
||||
/// </summary>
|
||||
public class uGUI_PlayerListTab : uGUI_PingTab
|
||||
{
|
||||
private NitroxPDATabManager nitroxPDATabManager;
|
||||
private PlayerManager playerManager;
|
||||
private LocalPlayer localPlayer;
|
||||
private IPacketSender packetSender;
|
||||
|
||||
private readonly Dictionary<string, Sprite> assets = new();
|
||||
public bool FinishedLoadingAssets { get; private set; }
|
||||
|
||||
private new readonly Dictionary<string, uGUI_PlayerPingEntry> entries = new();
|
||||
private PrefabPool<uGUI_PlayerPingEntry> pool;
|
||||
private new readonly Dictionary<string, uGUI_PlayerPingEntry> tempSort = new();
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
// Copied from uGUI_PingTab.Awake but we don't want it to be executed because it creates a PrefabPool
|
||||
selectableVisibilityToggle = new SelectableWrapper(visibilityToggle, delegate (GameInput.Button button)
|
||||
{
|
||||
if (button == GameInput.Button.UISubmit)
|
||||
{
|
||||
visibilityToggle.isOn = !visibilityToggle.isOn;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
nitroxPDATabManager = NitroxServiceLocator.LocateService<NitroxPDATabManager>();
|
||||
playerManager = NitroxServiceLocator.LocateService<PlayerManager>();
|
||||
localPlayer = NitroxServiceLocator.LocateService<LocalPlayer>();
|
||||
packetSender = NitroxServiceLocator.LocateService<IPacketSender>();
|
||||
// Need to reassign manually these variables and get rid of the objects we don't need
|
||||
content = gameObject.FindChild("Content").GetComponent<CanvasGroup>();
|
||||
pingManagerLabel = gameObject.GetComponentInChildren<TextMeshProUGUI>();
|
||||
scrollRect = gameObject.GetComponentInChildren<ScrollRect>();
|
||||
pingCanvas = (RectTransform)content.transform.Find("ScrollView/Viewport/ScrollCanvas");
|
||||
|
||||
pool = new PrefabPool<uGUI_PlayerPingEntry>(prefabEntry, pingCanvas, 8, 4, delegate (uGUI_PlayerPingEntry entry)
|
||||
{
|
||||
entry.Uninitialize();
|
||||
}, delegate (uGUI_PlayerPingEntry entry)
|
||||
{
|
||||
entry.Uninitialize();
|
||||
});
|
||||
}
|
||||
|
||||
public IEnumerator Start()
|
||||
{
|
||||
Transform buttonAll = content.transform.Find("ButtonAll");
|
||||
DestroyImmediate(buttonAll.gameObject);
|
||||
|
||||
yield return LoadAllAssets(NitroxAssetBundle.PLAYER_LIST_TAB);
|
||||
|
||||
foreach (Object asset in NitroxAssetBundle.PLAYER_LIST_TAB.LoadedAssets)
|
||||
{
|
||||
if (asset is Sprite sprite)
|
||||
{
|
||||
if (asset.name.Equals("player_list_tab@3x"))
|
||||
{
|
||||
nitroxPDATabManager.AddTabSprite(asset.name, new Atlas.Sprite(sprite));
|
||||
}
|
||||
assets.Add(asset.name, sprite);
|
||||
}
|
||||
}
|
||||
|
||||
FinishedLoadingAssets = true;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
public Sprite GetSprite(string assetName)
|
||||
{
|
||||
if (assets.TryGetValue(assetName, out Sprite sprite))
|
||||
{
|
||||
return sprite;
|
||||
}
|
||||
return Sprite.Create(new Texture2D(100, 100), new Rect(0, 0, 100, 100), new Vector2(50, 50), 100);
|
||||
}
|
||||
|
||||
public new void OnEnable()
|
||||
{
|
||||
// Enter events for player join and disconnect
|
||||
playerManager.OnCreate += OnAdd;
|
||||
playerManager.OnRemove += OnRemove;
|
||||
}
|
||||
|
||||
public new void OnDestroy()
|
||||
{
|
||||
playerManager.OnCreate -= OnAdd;
|
||||
playerManager.OnRemove -= OnRemove;
|
||||
}
|
||||
|
||||
public override void OnLanguageChanged()
|
||||
{
|
||||
pingManagerLabel.text = Language.main.Get("Nitrox_PlayerListTabName");
|
||||
entries.Values.ForEach(entry => entry.OnLanguageChanged());
|
||||
}
|
||||
|
||||
public override void OnLateUpdate(bool _)
|
||||
{
|
||||
UpdateEntries();
|
||||
}
|
||||
|
||||
public new void UpdateEntries()
|
||||
{
|
||||
if (!_isDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_isDirty = false;
|
||||
|
||||
Dictionary<string, INitroxPlayer> players = playerManager.GetAll().ToDictionary<RemotePlayer, string, INitroxPlayer>(player => player.PlayerId.ToString(), player => player);
|
||||
players.Add(localPlayer.PlayerId.ToString(), localPlayer);
|
||||
|
||||
foreach (KeyValuePair<string, INitroxPlayer> entry in players)
|
||||
{
|
||||
if (!entries.ContainsKey(entry.Key))
|
||||
{
|
||||
// Sets up a new entry for the player
|
||||
AddNewEntry(entry.Key, entry.Value);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort the items by alphabetical order (based on SN's code)
|
||||
tempSort.Clear();
|
||||
foreach (KeyValuePair<string, uGUI_PlayerPingEntry> entry in entries)
|
||||
{
|
||||
if (!entry.Value.IsLocalPlayer)
|
||||
{
|
||||
tempSort.Add(entry.Value.PlayerName, entry.Value);
|
||||
}
|
||||
}
|
||||
|
||||
List<string> sorted = new(tempSort.Keys);
|
||||
sorted.Sort();
|
||||
|
||||
entries[localPlayer.PlayerId.ToString()].rectTransform.SetSiblingIndex(0);
|
||||
for (int j = 0; j < sorted.Count; j++)
|
||||
{
|
||||
string id = tempSort[sorted[j]].id;
|
||||
entries[id].rectTransform.SetSiblingIndex(j + 1);
|
||||
}
|
||||
}
|
||||
|
||||
public uGUI_PlayerPingEntry GetEntry()
|
||||
{
|
||||
uGUI_PlayerPingEntry uGUI_PlayerEntry;
|
||||
if (pool.pool.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
uGUI_PlayerEntry = Instantiate(prefabEntry).GetComponent<uGUI_PlayerPingEntry>();
|
||||
uGUI_PlayerEntry.rectTransform.SetParent(pingCanvas, false);
|
||||
uGUI_PlayerEntry.Uninitialize();
|
||||
pool.pool.Add(uGUI_PlayerEntry);
|
||||
}
|
||||
}
|
||||
int index = pool.pool.Count - 1;
|
||||
uGUI_PlayerEntry = pool.pool[index];
|
||||
pool.pool.RemoveAt(index);
|
||||
return uGUI_PlayerEntry;
|
||||
}
|
||||
|
||||
public void MakePrefab(GameObject basePrefab)
|
||||
{
|
||||
// We need to instantiate the prefab as we cannot directly make modifications in it
|
||||
GameObject newPrefab = Instantiate(basePrefab);
|
||||
newPrefab.name = "PlayerEntry";
|
||||
// We never want this to appear
|
||||
DestroyImmediate(newPrefab.FindChild("ColorToggle"));
|
||||
|
||||
// Need to modify the pingTab's script from uGUI_PingEntry to uGUI_PlayerEntry
|
||||
uGUI_PingEntry pingEntry = newPrefab.GetComponent<uGUI_PingEntry>();
|
||||
uGUI_PlayerPingEntry playerEntry = newPrefab.AddComponent<uGUI_PlayerPingEntry>();
|
||||
playerEntry.visibility = pingEntry.visibility;
|
||||
playerEntry.visibilityIcon = pingEntry.visibilityIcon;
|
||||
playerEntry.icon = pingEntry.icon;
|
||||
playerEntry.label = pingEntry.label;
|
||||
playerEntry._rectTransform = pingEntry._rectTransform;
|
||||
playerEntry.id = pingEntry.id;
|
||||
playerEntry.spriteVisible = pingEntry.spriteVisible;
|
||||
playerEntry.spriteHidden = pingEntry.spriteHidden;
|
||||
DestroyImmediate(pingEntry);
|
||||
|
||||
// Make buttons for mute, kick, tp
|
||||
Transform container = newPrefab.transform;
|
||||
playerEntry.ShowObject = newPrefab.FindChild("ButtonVisibility");
|
||||
playerEntry.ShowObject.AddComponent<ButtonTooltip>();
|
||||
|
||||
playerEntry.MuteObject = Instantiate(playerEntry.ShowObject, container);
|
||||
playerEntry.KickObject = Instantiate(playerEntry.ShowObject, container);
|
||||
playerEntry.TeleportToObject = Instantiate(playerEntry.ShowObject, container);
|
||||
playerEntry.TeleportToMeObject = Instantiate(playerEntry.ShowObject, container);
|
||||
playerEntry.MuteObject.name = "MuteObject";
|
||||
playerEntry.KickObject.name = "KickObject";
|
||||
playerEntry.TeleportToObject.name = "TeleportToObject";
|
||||
playerEntry.TeleportToMeObject.name = "TeleportToMeObject";
|
||||
|
||||
prefabEntry = newPrefab;
|
||||
}
|
||||
|
||||
private void AddNewEntry(string playerId, INitroxPlayer player)
|
||||
{
|
||||
uGUI_PlayerPingEntry entry = GetEntry();
|
||||
entry.Initialize(playerId, player.PlayerName, this);
|
||||
entry.UpdateEntryForNewPlayer(player, localPlayer, packetSender);
|
||||
entries.Add(playerId, entry);
|
||||
}
|
||||
|
||||
private void OnAdd(ushort playerId, RemotePlayer remotePlayer)
|
||||
{
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
private void OnRemove(ushort playerId, RemotePlayer remotePlayers)
|
||||
{
|
||||
string playerIdString = playerId.ToString();
|
||||
if (!entries.ContainsKey(playerIdString))
|
||||
{
|
||||
return;
|
||||
}
|
||||
uGUI_PlayerPingEntry entry = entries[playerIdString];
|
||||
entries.Remove(playerIdString);
|
||||
pool.Release(entry);
|
||||
_isDirty = true;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user