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NitroxClient/GameLogic/HUD/PdaTabs/uGUI_PlayerPingEntry.cs
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244
NitroxClient/GameLogic/HUD/PdaTabs/uGUI_PlayerPingEntry.cs
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using System.Collections;
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using System.Collections.Generic;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.Communication.Packets.Processors;
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using NitroxClient.GameLogic.HUD.Components;
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using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Abstract;
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using NitroxClient.MonoBehaviours.Gui.Modals;
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using NitroxModel_Subnautica.DataStructures;
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using NitroxModel.Core;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using UnityEngine;
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using UnityEngine.UI;
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using UWE;
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namespace NitroxClient.GameLogic.HUD.PdaTabs;
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public class uGUI_PlayerPingEntry : uGUI_PingEntry
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{
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private uGUI_PlayerListTab parent;
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private INitroxPlayer player;
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public string PlayerName => player?.PlayerName ?? string.Empty;
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public bool IsLocalPlayer => player is LocalPlayer;
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private bool showPing;
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private bool muted
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{
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get
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{
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if (player is RemotePlayer remotePlayer && remotePlayer.PlayerContext != null)
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{
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return remotePlayer.PlayerContext.IsMuted;
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}
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// By default we don't care about the local state
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return false;
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}
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}
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public GameObject ShowObject;
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public GameObject MuteObject;
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public GameObject KickObject;
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public GameObject TeleportToObject;
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public GameObject TeleportToMeObject;
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public Sprite MutedSprite;
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public Sprite UnmutedSprite;
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public Sprite KickSprite;
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public Sprite TeleportToSprite;
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public Sprite TeleportToMeSprite;
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public new void Awake()
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{
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NitroxServiceLocator.LocateService<MutePlayerProcessor>().OnPlayerMuted += (playerId, _) =>
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{
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if (player is RemotePlayer remotePlayer && remotePlayer.PlayerId == playerId)
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{
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RefreshMuteButton();
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}
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};
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NitroxServiceLocator.LocateService<PermsChangedProcessor>().OnPermissionsChanged += (perms) => RefreshButtonsVisibility();
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}
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public IEnumerator Start()
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{
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// We must one frame so that the UI elements are initialized properly
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yield return null;
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// This action must happen after the yield so that they're correctly placed
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UpdateButtonsPosition();
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// We trigger it at least once so that the localizations are updated with the PlayerName
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OnLanguageChanged();
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}
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public void Initialize(string id, string name, uGUI_PlayerListTab parent)
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{
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this.id = id;
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this.parent = parent;
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gameObject.SetActive(true);
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visibilityIcon.sprite = spriteVisible;
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icon.SetForegroundSprite(SpriteManager.Get(SpriteManager.Group.Tab, "TabInventory"));
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showPing = true;
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UpdateLabel(name);
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OnLanguageChanged();
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CoroutineHost.StartCoroutine(AssignSprites());
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}
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public void OnLanguageChanged()
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{
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GetTooltip(ShowObject).TooltipText = GetLocalizedText(showPing ? "Nitrox_HidePing" : "Nitrox_ShowPing");
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GetTooltip(MuteObject).TooltipText = GetLocalizedText(muted ? "Nitrox_Unmute" : "Nitrox_Mute");
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GetTooltip(KickObject).TooltipText = GetLocalizedText("Nitrox_Kick");
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GetTooltip(TeleportToObject).TooltipText = GetLocalizedText("Nitrox_TeleportTo");
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GetTooltip(TeleportToMeObject).TooltipText = GetLocalizedText("Nitrox_TeleportToMe");
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}
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public new void Uninitialize()
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{
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base.Uninitialize();
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player = null;
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}
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public void UpdateLabel(string text)
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{
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label.text = text;
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}
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public void UpdateEntryForNewPlayer(INitroxPlayer newPlayer, LocalPlayer localPlayer, IPacketSender packetSender)
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{
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player = newPlayer;
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UpdateLabel(player.PlayerName);
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Color playerColor = player.PlayerSettings.PlayerColor.ToUnity();
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icon.SetColors(playerColor, playerColor, playerColor);
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RefreshMuteButton();
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// We need to update each button's listener whether or not they have enough perms because they may become OP during playtime
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ClearButtonListeners();
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GetToggle(ShowObject).onValueChanged.AddListener(delegate (bool toggled)
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{
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if (player is RemotePlayer remotePlayer)
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{
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PingInstance pingInstance = remotePlayer.PlayerModel.GetComponentInChildren<PingInstance>();
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pingInstance.SetVisible(toggled);
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GetTooltip(ShowObject).TooltipText = GetLocalizedText(toggled ? "Nitrox_HidePing" : "Nitrox_ShowPing");
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visibilityIcon.sprite = toggled ? spriteVisible : spriteHidden;
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}
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});
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// Each of those clicks involves a confirmation modal
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GetToggle(MuteObject).onValueChanged.AddListener(delegate (bool toggled)
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{
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Modal.Get<ConfirmModal>()?.Show(GetLocalizedText(muted ? "Nitrox_Unmute" : "Nitrox_Mute", true), () =>
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{
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GetToggle(MuteObject).SetIsOnWithoutNotify(!toggled);
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if (player is RemotePlayer remotePlayer)
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{
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packetSender.Send(new ServerCommand($"{(toggled ? "" : "un")}mute {player.PlayerName}"));
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}
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});
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});
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GetToggle(KickObject).onValueChanged.AddListener(delegate (bool toggled)
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{
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Modal.Get<ConfirmModal>()?.Show(GetLocalizedText("Nitrox_Kick", true), () =>
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{
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packetSender.Send(new ServerCommand($"kick {player.PlayerName}"));
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});
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});
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GetToggle(TeleportToObject).onValueChanged.AddListener(delegate (bool toggled)
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{
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Modal.Get<ConfirmModal>()?.Show(GetLocalizedText("Nitrox_TeleportTo", true), () =>
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{
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packetSender.Send(new ServerCommand($"warp {player.PlayerName}"));
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});
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});
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GetToggle(TeleportToMeObject).onValueChanged.AddListener(delegate (bool toggled)
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{
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Modal.Get<ConfirmModal>()?.Show(GetLocalizedText("Nitrox_TeleportToMe", true), () =>
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{
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packetSender.Send(new ServerCommand($"warp {player.PlayerName} {localPlayer.PlayerName}"));
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});
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});
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RefreshButtonsVisibility();
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}
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private string GetLocalizedText(string key, bool isQuestion = false)
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{
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return Language.main.Get(isQuestion ? $"{key}Question" : key).Replace("{PLAYER}", PlayerName);
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}
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public void UpdateButtonsPosition()
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{
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float OFFSET = 0f;
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List<GameObject> buttonsToAlign = new() { MuteObject, KickObject, TeleportToObject, TeleportToMeObject };
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foreach (GameObject buttonObject in buttonsToAlign)
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{
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RectTransform buttonRect = buttonObject.GetComponent<RectTransform>();
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buttonRect.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x, 0f);
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buttonRect.localPosition = new Vector2(OFFSET, 0);
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OFFSET += 80f;
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}
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}
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private void ClearButtonListeners()
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{
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GetToggle(MuteObject).onValueChanged = new Toggle.ToggleEvent();
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GetToggle(KickObject).onValueChanged = new Toggle.ToggleEvent();
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GetToggle(TeleportToObject).onValueChanged = new Toggle.ToggleEvent();
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GetToggle(TeleportToMeObject).onValueChanged = new Toggle.ToggleEvent();
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}
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private IEnumerator AssignSprites()
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{
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yield return new WaitUntil(() => parent.FinishedLoadingAssets);
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// NB: Those textures MUST be exported with a Texture Type of "Sprite (2D and UI)", else they will look blurry not matter what
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// NB 2: Those textures for the buttons are scaled 68x61 but the image inside but not hit the borders to have a better render
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MutedSprite = parent.GetSprite("muted@3x");
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UnmutedSprite = parent.GetSprite("unmuted@3x");
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KickSprite = parent.GetSprite("kick@3x");
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TeleportToSprite = parent.GetSprite("teleport_to@3x");
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TeleportToMeSprite = parent.GetSprite("teleport_to_me@3x");
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MuteObject.FindChild("Eye").GetComponent<Image>().sprite = muted ? MutedSprite : UnmutedSprite;
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KickObject.FindChild("Eye").GetComponent<Image>().sprite = KickSprite;
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TeleportToObject.FindChild("Eye").GetComponent<Image>().sprite = TeleportToSprite;
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TeleportToMeObject.FindChild("Eye").GetComponent<Image>().sprite = TeleportToMeSprite;
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}
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private void RefreshMuteButton()
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{
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GetToggle(MuteObject).SetIsOnWithoutNotify(muted);
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GetTooltip(MuteObject).TooltipText = GetLocalizedText(muted ? "Nitrox_Unmute" : "Nitrox_Mute");
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MuteObject.FindChild("Eye").GetComponent<Image>().sprite = muted ? MutedSprite : UnmutedSprite;
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}
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private void RefreshButtonsVisibility()
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{
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LocalPlayer localPlayer = NitroxServiceLocator.LocateService<LocalPlayer>();
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bool isNotLocalPlayer = !IsLocalPlayer;
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// We don't want any control buttons to appear for the local player
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ShowObject.SetActive(isNotLocalPlayer);
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// The perms here should be the same as the perm each command asks for
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MuteObject.SetActive(isNotLocalPlayer && localPlayer.Permissions >= Perms.MODERATOR);
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KickObject.SetActive(isNotLocalPlayer && localPlayer.Permissions >= Perms.MODERATOR);
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TeleportToObject.SetActive(isNotLocalPlayer && localPlayer.Permissions >= Perms.MODERATOR);
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TeleportToMeObject.SetActive(isNotLocalPlayer && localPlayer.Permissions >= Perms.MODERATOR);
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}
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private Toggle GetToggle(GameObject gameObject)
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{
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return gameObject.GetComponent<Toggle>();
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}
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private ButtonTooltip GetTooltip(GameObject gameObject)
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{
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return gameObject.GetComponent<ButtonTooltip>();
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}
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}
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