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NitroxClient/GameLogic/Helper/BatteryChildEntityHelper.cs
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37
NitroxClient/GameLogic/Helper/BatteryChildEntityHelper.cs
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using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel_Subnautica.DataStructures;
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using System.Collections.Generic;
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using UWE;
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using UnityEngine;
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using System;
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using NitroxModel.Core;
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namespace NitroxClient.GameLogic.Helper;
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/// <summary>
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/// Vehicles and items are created without a battery loaded into them. Subnautica usually spawns these in async; however, this
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/// is disabled in nitrox so we can properly tag the id. Here we create the installed battery (with a new NitroxId) and have the
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/// entity spawner take care of loading it in.
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/// </summary>
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public static class BatteryChildEntityHelper
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{
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private static readonly Lazy<Entities> entities = new (() => NitroxServiceLocator.LocateService<Entities>());
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public static void TryPopulateInstalledBattery(GameObject gameObject, List<Entity> toPopulate, NitroxId parentId)
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{
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if (gameObject.TryGetComponent(out EnergyMixin energyMixin))
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{
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PopulateInstalledBattery(energyMixin, toPopulate, parentId);
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}
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}
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public static void PopulateInstalledBattery(EnergyMixin energyMixin, List<Entity> toPopulate, NitroxId parentId)
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{
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InstalledBatteryEntity installedBattery = new(new NitroxId(), energyMixin.defaultBattery.ToDto(), null, parentId, new List<Entity>());
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toPopulate.Add(installedBattery);
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CoroutineHost.StartCoroutine(entities.Value.SpawnEntityAsync(installedBattery));
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}
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}
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