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2025-07-06 00:23:46 +02:00
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using UnityEngine;
namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Abstract
{
public interface ILocalNitroxPlayer : INitroxPlayer
{
//This serves as a "clean" player model to clone from. The root player model is going to be recolored as well
//which would change our HSV filter parameters. Who wants to hit a moving target?
GameObject BodyPrototype { get; }
}
}