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using NitroxModel.MultiplayerSession;
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using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Abstract
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{
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public interface INitroxPlayer
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{
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GameObject Body { get; }
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GameObject PlayerModel { get; }
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string PlayerName { get; }
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PlayerSettings PlayerSettings { get; }
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}
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}
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