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using System.Collections.ObjectModel;
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using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment.Abstract;
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using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment
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{
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public class DiveSuitVisibilityHandler : IEquipmentVisibilityHandler
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{
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private readonly GameObject head;
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private readonly GameObject body;
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private readonly GameObject hands;
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public DiveSuitVisibilityHandler(GameObject playerModel)
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{
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head = playerModel.transform.Find(PlayerEquipmentConstants.NORMAL_HEAD_GAME_OBJECT_NAME).gameObject;
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body = playerModel.transform.Find(PlayerEquipmentConstants.DIVE_SUIT_GAME_OBJECT_NAME).gameObject;
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hands = playerModel.transform.Find(PlayerEquipmentConstants.NORMAL_HANDS_GAME_OBJECT_NAME).gameObject;
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}
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public void UpdateEquipmentVisibility(ReadOnlyCollection<TechType> currentEquipment)
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{
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bool headVisible = !currentEquipment.Contains(TechType.RadiationHelmet) && !currentEquipment.Contains(TechType.Rebreather);
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bool bodyVisible = !currentEquipment.Contains(TechType.RadiationSuit) &&
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!currentEquipment.Contains(TechType.WaterFiltrationSuit) &&
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!currentEquipment.Contains(TechType.ReinforcedDiveSuit);
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bool handsVisible = !currentEquipment.Contains(TechType.RadiationGloves) && !currentEquipment.Contains(TechType.ReinforcedGloves);
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head.SetActive(headVisible);
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body.gameObject.SetActive(bodyVisible);
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hands.SetActive(handsVisible);
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}
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}
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}
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