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using System.Collections.ObjectModel;
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using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment.Abstract;
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using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment
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{
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public class ReinforcedSuitVisibilityHandler : IEquipmentVisibilityHandler
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{
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private readonly GameObject gloves;
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private readonly GameObject suit;
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public ReinforcedSuitVisibilityHandler(GameObject playerModel)
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{
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gloves = playerModel.transform.Find(PlayerEquipmentConstants.REINFORCED_GLOVES_GAME_OBJECT_NAME).gameObject;
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suit = playerModel.transform.Find(PlayerEquipmentConstants.REINFORCED_SUIT_GAME_OBJECT_NAME).gameObject;
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}
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public void UpdateEquipmentVisibility(ReadOnlyCollection<TechType> currentEquipment)
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{
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bool glovesVisible = currentEquipment.Contains(TechType.ReinforcedGloves);
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bool bodyVisible = currentEquipment.Contains(TechType.ReinforcedDiveSuit);
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gloves.SetActive(glovesVisible);
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suit.SetActive(bodyVisible);
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}
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}
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}
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