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2025-07-06 00:23:46 +02:00
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using System.Collections.ObjectModel;
using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment.Abstract;
using UnityEngine;
namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment
{
public class StillSuitVisibilityHandler : IEquipmentVisibilityHandler
{
private readonly GameObject stillSuit;
public StillSuitVisibilityHandler(GameObject playerModel)
{
stillSuit = playerModel.transform.Find(PlayerEquipmentConstants.STILL_SUIT_GAME_OBJECT_NAME).gameObject;
}
public void UpdateEquipmentVisibility(ReadOnlyCollection<TechType> currentEquipment)
{
bool bodyVisible = currentEquipment.Contains(TechType.WaterFiltrationSuit);
stillSuit.SetActive(bodyVisible);
}
}
}