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using NitroxModel.Helper;
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using NitroxModel.MultiplayerSession;
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using NitroxModel_Subnautica.DataStructures;
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using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic.PlayerPreferences
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{
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public class PlayerPreferenceManager
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{
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private readonly PlayerPreferenceState state;
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private readonly IPreferenceStateProvider stateProvider;
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public PlayerPreferenceManager(IPreferenceStateProvider stateProvider)
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{
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this.stateProvider = stateProvider;
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state = stateProvider.GetPreferenceState();
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}
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public void SetPreference(string ipAddress, PlayerPreference playerPreference)
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{
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Validate.NotNull(ipAddress);
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Validate.NotNull(playerPreference);
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if (state.Preferences.ContainsKey(ipAddress))
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{
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PlayerPreference currentPreference = state.Preferences[ipAddress];
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if (currentPreference.Equals(playerPreference))
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{
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return;
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}
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state.Preferences[ipAddress] = playerPreference;
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state.LastSetPlayerPreference = playerPreference;
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return;
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}
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state.Preferences.Add(ipAddress, playerPreference);
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state.LastSetPlayerPreference = playerPreference;
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}
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public PlayerPreference GetPreference(string ipAddress)
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{
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Validate.NotNull(ipAddress);
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if (state.Preferences.TryGetValue(ipAddress, out PlayerPreference preference))
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{
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return preference.Clone();
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}
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if (state.LastSetPlayerPreference != null)
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{
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return state.LastSetPlayerPreference.Clone();
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}
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Color playerColor = RandomColorGenerator.GenerateColor().ToUnity();
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PlayerPreference defaultPlayerPreference = new PlayerPreference(playerColor);
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state.LastSetPlayerPreference = defaultPlayerPreference;
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return defaultPlayerPreference;
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}
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public void Save()
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{
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stateProvider.SavePreferenceState(state);
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}
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}
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}
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