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NitroxClient/GameLogic/PlayerLogic/RemotePlayerIdentifier.cs
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22
NitroxClient/GameLogic/PlayerLogic/RemotePlayerIdentifier.cs
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using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic;
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/// <summary>
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/// Attached to a RemotePlayer. Useful to determine that this script's GameObject is in the EntityRoot of a RemotePlayer.
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/// </summary>
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/// <remarks>
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/// The EntityRoot of an object is defined as the top most GameObject as when an object hierarchy first was spawned in. Either from a prefab, or in Nitrox' case, a cloned root game object.
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/// </remarks>
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public class RemotePlayerIdentifier : MonoBehaviour, IObstacle
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{
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public RemotePlayer RemotePlayer;
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public bool IsDeconstructionObstacle() => true;
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public bool CanDeconstruct(out string reason)
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{
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reason = Language.main.Get("Nitrox_RemotePlayerObstacle");
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return false;
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}
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}
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