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2025-07-06 00:23:46 +02:00
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using UnityEngine;
namespace NitroxClient.GameLogic.Simulation
{
public class PropulsionGrab : LockRequestContext
{
public PropulsionCannon Cannon { get; }
public GameObject GrabbedObject { get; }
public PropulsionGrab(PropulsionCannon Cannon, GameObject GrabbedObject)
{
this.Cannon = Cannon;
this.GrabbedObject = GrabbedObject;
}
}
}