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24
NitroxClient/GameLogic/Spawning/Abstract/EntitySpawner.cs
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24
NitroxClient/GameLogic/Spawning/Abstract/EntitySpawner.cs
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using System.Collections;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.Util;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Abstract;
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// Implements IEntitySpawner and allows double dispatch to cast to the right type.
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public abstract class EntitySpawner<T> : IEntitySpawner where T : Entity
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{
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protected abstract bool SpawnsOwnChildren(T entity);
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protected abstract IEnumerator SpawnAsync(T entity, TaskResult<Optional<GameObject>> result);
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public bool SpawnsOwnChildren(Entity entity)
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{
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return SpawnsOwnChildren((T)entity);
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}
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public IEnumerator SpawnAsync(Entity entity, TaskResult<Optional<GameObject>> result)
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{
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return SpawnAsync((T)entity, result);
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}
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}
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