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2025-07-06 00:23:46 +02:00
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using System.Collections;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.Util;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Abstract;
// Implements IEntitySpawner and allows double dispatch to cast to the right type.
public abstract class EntitySpawner<T> : IEntitySpawner where T : Entity
{
protected abstract bool SpawnsOwnChildren(T entity);
protected abstract IEnumerator SpawnAsync(T entity, TaskResult<Optional<GameObject>> result);
public bool SpawnsOwnChildren(Entity entity)
{
return SpawnsOwnChildren((T)entity);
}
public IEnumerator SpawnAsync(Entity entity, TaskResult<Optional<GameObject>> result)
{
return SpawnAsync((T)entity, result);
}
}