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using System;
using System.Collections;
using NitroxClient.Communication;
using NitroxClient.GameLogic.Helper;
using NitroxClient.GameLogic.Spawning.Abstract;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.GameLogic.Spawning.WorldEntities;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
using UWE;
namespace NitroxClient.GameLogic.Spawning;
public class InventoryItemEntitySpawner(EntityMetadataManager entityMetadataManager) : SyncEntitySpawner<InventoryItemEntity>
{
private readonly EntityMetadataManager entityMetadataManager = entityMetadataManager;
protected override IEnumerator SpawnAsync(InventoryItemEntity entity, TaskResult<Optional<GameObject>> result)
{
if (!CanSpawn(entity, out GameObject parentObject, out ItemsContainer container, out string errorLog))
{
Log.Info(errorLog);
result.Set(Optional.Empty);
yield break;
}
TaskResult<GameObject> gameObjectResult = new();
yield return DefaultWorldEntitySpawner.CreateGameObject(entity.TechType.ToUnity(), entity.ClassId, entity.Id, gameObjectResult);
GameObject gameObject = gameObjectResult.Get();
SetupObject(entity, gameObject, parentObject, container);
result.Set(Optional.Of(gameObject));
}
protected override bool SpawnSync(InventoryItemEntity entity, TaskResult<Optional<GameObject>> result)
{
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, entity.TechType.ToUnity(), entity.ClassId))
{
return false;
}
if (!CanSpawn(entity, out GameObject parentObject, out ItemsContainer container, out string errorLog))
{
Log.Error(errorLog);
return true;
}
GameObject gameObject = GameObjectHelper.SpawnFromPrefab(prefab, entity.Id);
SetupObject(entity, gameObject, parentObject, container);
result.Set(gameObject);
return true;
}
protected override bool SpawnsOwnChildren(InventoryItemEntity entity) => false;
private bool CanSpawn(InventoryItemEntity entity, out GameObject parentObject, out ItemsContainer container, out string errorLog)
{
Optional<GameObject> owner = NitroxEntity.GetObjectFrom(entity.ParentId);
if (!owner.HasValue)
{
parentObject = null;
container = null;
errorLog = $"Unable to find inventory container with id {entity.Id} for {entity}";
return false;
}
Optional<ItemsContainer> opContainer = InventoryContainerHelper.TryGetContainerByOwner(owner.Value);
if (!opContainer.HasValue)
{
parentObject = null;
container = null;
errorLog = $"Could not find container field on GameObject {parentObject.AliveOrNull()?.GetFullHierarchyPath()}";
return false;
}
parentObject = owner.Value;
container = opContainer.Value;
errorLog = null;
return true;
}
private void SetupObject(InventoryItemEntity entity, GameObject gameObject, GameObject parentObject, ItemsContainer container)
{
Pickupable pickupable = gameObject.RequireComponent<Pickupable>();
pickupable.Initialize();
InventoryItem inventoryItem = new(pickupable);
// Items eventually get "secured" once a player gets into a SubRoot (or for other reasons) so we need to force this state by default
// so that player don't risk their whole inventory if they reconnect in the water.
pickupable.destroyOnDeath = false;
bool isPlanter = parentObject.TryGetComponent(out Planter planter);
bool subscribedValue = false;
if (isPlanter)
{
subscribedValue = planter.subscribed;
planter.Subscribe(false);
}
using (PacketSuppressor<EntityReparented>.Suppress())
using (PacketSuppressor<PlayerQuickSlotsBindingChanged>.Suppress())
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
using (PacketSuppressor<EntitySpawnedByClient>.Suppress())
{
container.UnsafeAdd(inventoryItem);
Log.Debug($"Received: Added item {pickupable.GetTechType()} ({entity.Id}) to container {parentObject.GetFullHierarchyPath()}");
}
if (isPlanter)
{
planter.Subscribe(subscribedValue);
if (entity.Metadata is PlantableMetadata metadata)
{
PostponeAddNotification(() => planter.subscribed, () => planter, true, () =>
{
// Adapted from Planter.AddItem(InventoryItem) to be able to call directly AddItem(Plantable, slotID) with our parameters
Plantable plantable = pickupable.GetComponent<Plantable>();
pickupable.SetTechTypeOverride(plantable.plantTechType, false);
inventoryItem.isEnabled = false;
planter.AddItem(plantable, metadata.SlotID);
// Apply the plantable metadata after the GrowingPlant (or the GrownPlant) is spawned
// this will allow the GrowingPlant to know about its progress
entityMetadataManager.ApplyMetadata(plantable.gameObject, metadata);
// Plant spawning occurs in multiple steps over frames:
// spawning the item, adding it to the planter, having the GrowingPlant created, and eventually having it create a GrownPlant (when progress == 1)
// therefore we give the metadata to the object so it can be used when required
if (metadata.FruitPlantMetadata != null && plantable.growingPlant && plantable.growingPlant.GetProgress() == 1f)
{
plantable.growingPlant.AddReference(metadata.FruitPlantMetadata);
}
// NB: Entities.SpawnBatchAsync (which is the function calling the current spawner)
// will still apply the metadata another time but we don't care as it's not destructive
});
}
}
else if (parentObject.TryGetComponent(out Trashcan trashcan))
{
PostponeAddNotification(() => trashcan.subscribed, () => trashcan, false, () =>
{
trashcan.AddItem(inventoryItem);
});
}
}
private static void PostponeAddNotification(Func<bool> subscribed, Func<bool> instanceValid, bool callbackIfAlreadySubscribed, Action callback)
{
IEnumerator PostponedAddCallback()
{
yield return new WaitUntil(() => subscribed() || !instanceValid());
if (instanceValid())
{
using (PacketSuppressor<EntityReparented>.Suppress())
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
{
callback();
}
}
}
if (!subscribed())
{
CoroutineHost.StartCoroutine(PostponedAddCallback());
}
else if (callbackIfAlreadySubscribed)
{
callback();
}
}
}