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using NitroxClient.Communication;
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using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Metadata;
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public class BeaconMetadataProcessor : EntityMetadataProcessor<BeaconMetadata>
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{
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public override void ProcessMetadata(GameObject gameObject, BeaconMetadata metadata)
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{
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if (gameObject.TryGetComponent(out Beacon beacon))
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{
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using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
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{
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// Must set Beacon.label so that Beacon.Start() doesn't overwrite Beacon.beaconLabel's label
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beacon.label = metadata.Label;
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beacon.beaconLabel.SetLabel(metadata.Label);
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}
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}
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}
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}
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