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using System.Linq;
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using NitroxClient.GameLogic.Spawning.Metadata.Extractor.Abstract;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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namespace NitroxClient.GameLogic.Spawning.Metadata.Extractor;
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public class FruitPlantMetadataExtractor : EntityMetadataExtractor<FruitPlant, FruitPlantMetadata>
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{
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public override FruitPlantMetadata Extract(FruitPlant fruitPlant)
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{
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bool[] prefabsPicked = fruitPlant.fruits.Select(prefab => prefab.pickedState).ToArray();
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// If fruit spawn is disabled (certain plants like kelp don't regrow their fruits) and if none of the fruits were picked (all picked = false)
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// then we don't need to save this data because the plant is spawned like this by default
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if (!fruitPlant.fruitSpawnEnabled && prefabsPicked.All(b => !b))
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{
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return null;
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}
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return new(prefabsPicked, fruitPlant.timeNextFruit);
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}
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}
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