first commit
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
|
||||
using NitroxClient.Unity.Helper;
|
||||
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
|
||||
using NitroxModel_Subnautica.DataStructures;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
|
||||
|
||||
public class CrafterMetadataProcessor : EntityMetadataProcessor<CrafterMetadata>
|
||||
{
|
||||
// small increase to prevent this player from swiping item from remote player
|
||||
public const float ANTI_GRIEF_DURATION_BUFFER = 0.2f;
|
||||
|
||||
public override void ProcessMetadata(GameObject gameObject, CrafterMetadata metadata)
|
||||
{
|
||||
if (metadata.TechType == null)
|
||||
{
|
||||
EnsureCrafterReset(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnItemInCrafter(gameObject, metadata);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureCrafterReset(GameObject gameObject)
|
||||
{
|
||||
CrafterLogic crafterLogic = gameObject.RequireComponentInChildren<CrafterLogic>(true);
|
||||
crafterLogic.ResetCrafter();
|
||||
}
|
||||
|
||||
private void SpawnItemInCrafter(GameObject gameObject, CrafterMetadata metadata)
|
||||
{
|
||||
GhostCrafter ghostCrafter = gameObject.RequireComponentInChildren<GhostCrafter>(true);
|
||||
|
||||
float elapsedFromStart = DayNightCycle.main.timePassedAsFloat - metadata.StartTime;
|
||||
|
||||
// If a craft started way in the past, set duration to 0.01 (the craft function will not work with 0)
|
||||
// Keeping track of both the duration and start time allows us to solve use-cases such as reloading
|
||||
// when an item is being crafted or not picked up yet.
|
||||
float duration = Mathf.Max(metadata.Duration - elapsedFromStart + ANTI_GRIEF_DURATION_BUFFER, 0.01f);
|
||||
|
||||
ghostCrafter.logic.Craft(metadata.TechType.ToUnity(), duration);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user