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using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
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public class KeypadMetadataProcessor : EntityMetadataProcessor<KeypadMetadata>
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{
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public override void ProcessMetadata(GameObject gameObject, KeypadMetadata metadata)
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{
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Log.Debug($"Received keypad metadata change for {gameObject.name} with data of {metadata}");
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KeypadDoorConsole keypad = gameObject.GetComponent<KeypadDoorConsole>();
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keypad.unlocked = metadata.Unlocked;
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if (metadata.Unlocked)
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{
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if (keypad.root)
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{
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keypad.root.BroadcastMessage("UnlockDoor");
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}
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else
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{
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keypad.BroadcastMessage("UnlockDoor");
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}
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keypad.UnlockDoor();
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}
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}
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}
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