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using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class PrecursorKeyTerminalMetadataProcessor : EntityMetadataProcessor<PrecursorKeyTerminalMetadata>
{
public override void ProcessMetadata(GameObject gameObject, PrecursorKeyTerminalMetadata metadata)
{
Log.Debug($"Received precursor key terminal metadata change for {gameObject.name} with data of {metadata}");
PrecursorKeyTerminal precursorKeyTerminal = gameObject.GetComponent<PrecursorKeyTerminal>();
if (precursorKeyTerminal)
{
precursorKeyTerminal.slotted = metadata.Slotted;
}
}
}