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using System.Collections;
using System.Collections.Generic;
using NitroxClient.GameLogic.Spawning.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.WorldEntities;
public class OxygenPipeEntitySpawner : SyncEntitySpawner<OxygenPipeEntity>
{
private readonly Entities entities;
private readonly WorldEntitySpawner worldEntitySpawner;
private readonly Dictionary<NitroxId, List<OxygenPipe>> childrenPipeEntitiesByParentId = new();
public OxygenPipeEntitySpawner(Entities entities, WorldEntitySpawner worldEntitySpawner)
{
this.entities = entities;
this.worldEntitySpawner = worldEntitySpawner;
}
protected override IEnumerator SpawnAsync(OxygenPipeEntity entity, TaskResult<Optional<GameObject>> result)
{
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, classId: entity.ClassId))
{
TaskResult<GameObject> prefabResult = new();
yield return DefaultWorldEntitySpawner.RequestPrefab(entity.ClassId, prefabResult);
if (!prefabResult.Get())
{
Log.Error($"Couldn't find a prefab for {nameof(OxygenPipeEntity)} of ClassId {entity.ClassId}");
yield break;
}
prefab = prefabResult.Get();
}
GameObject gameObject = GameObjectHelper.InstantiateInactiveWithId(prefab, entity.Id);
if (!VerifyCanSpawnOrError(entity, gameObject, out OxygenPipe oxygenPipe))
{
yield break;
}
SetupObject(entity, gameObject, oxygenPipe);
gameObject.SetActive(true);
result.Set(Optional.Of(gameObject));
}
protected override bool SpawnSync(OxygenPipeEntity entity, TaskResult<Optional<GameObject>> result)
{
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, classId: entity.ClassId))
{
return false;
}
GameObject gameObject = GameObjectHelper.InstantiateInactiveWithId(prefab, entity.Id);
if (!VerifyCanSpawnOrError(entity, gameObject, out OxygenPipe oxygenPipe))
{
return true;
}
SetupObject(entity, gameObject, oxygenPipe);
gameObject.SetActive(true);
result.Set(gameObject);
return true;
}
protected override bool SpawnsOwnChildren(OxygenPipeEntity entity) => false;
private bool VerifyCanSpawnOrError(OxygenPipeEntity entity, GameObject prefabObject, out OxygenPipe oxygenPipe)
{
if (prefabObject.TryGetComponent(out oxygenPipe))
{
return true;
}
Log.Error($"Couldn't find component {nameof(OxygenPipe)} on prefab with ClassId: {entity.ClassId}");
return false;
}
private void SetupObject(OxygenPipeEntity entity, GameObject gameObject, OxygenPipe oxygenPipe)
{
EntityCell cellRoot = worldEntitySpawner.EnsureCell(entity);
gameObject.transform.SetParent(cellRoot.liveRoot.transform, false);
gameObject.transform.position = entity.Transform.Position.ToUnity();
gameObject.transform.rotation = entity.Transform.Rotation.ToUnity();
gameObject.transform.localScale = entity.Transform.LocalScale.ToUnity();
// The reference IDs must be set even if the target is not spawned yet
oxygenPipe.parentPipeUID = entity.ParentPipeId.ToString();
oxygenPipe.rootPipeUID = entity.RootPipeId.ToString();
oxygenPipe.parentPosition = entity.ParentPosition.ToUnity();
// It can happen that the parent connection hasn't loaded yet (normal behaviour)
if (NitroxEntity.TryGetComponentFrom(entity.ParentPipeId, out IPipeConnection parentConnection))
{
oxygenPipe.parentPosition = parentConnection.GetAttachPoint();
parentConnection.AddChild(oxygenPipe);
}
else
{
// We add this pipe to a pending list so that its parent pipe will know which children are already spawned when being spanwed
if (!childrenPipeEntitiesByParentId.TryGetValue(entity.ParentPipeId, out List<OxygenPipe> pendingChildren))
{
childrenPipeEntitiesByParentId[entity.ParentPipeId] = pendingChildren = new();
}
pendingChildren.Add(oxygenPipe);
}
if (childrenPipeEntitiesByParentId.TryGetValue(entity.Id, out List<OxygenPipe> children))
{
foreach (OxygenPipe childPipe in children)
{
oxygenPipe.AddChild(childPipe);
}
childrenPipeEntitiesByParentId.Remove(entity.Id);
}
UWE.Utils.SetIsKinematicAndUpdateInterpolation(oxygenPipe.rigidBody, true, false);
oxygenPipe.UpdatePipe();
}
}