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NitroxClient/Helpers/VFXConstructingHelper.cs
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24
NitroxClient/Helpers/VFXConstructingHelper.cs
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namespace NitroxClient.Helpers;
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public static class VFXConstructingHelper
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{
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public static void EndGracefully(this VFXConstructing vfxConstructing)
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{
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// tell it we aren't done processing the OnSubComplete side-effects.
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vfxConstructing.isDone = false;
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// When vehicles are spawned they intentionally have a delay to remove the animation to give it a cinematic effect.
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// setting to 0 is not enough, value must be negative.
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vfxConstructing.delay = -1;
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// We only set the constructed amount and don't call any of the end methods. For some reason, if the vfx doesn't
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// end organically it can bug out the vehicle. Users won't notice a difference.
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vfxConstructing.constructed = 1;
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// Height is only used to calculate splash effects (vehicle falling into the water). This will disable it.
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vfxConstructing.heightOffset = -999;
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// Force an update to lock in these changes before anything stateful happens.
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vfxConstructing.Update();
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}
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}
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