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147
NitroxClient/MonoBehaviours/Gui/Chat/PlayerChat.cs
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147
NitroxClient/MonoBehaviours/Gui/Chat/PlayerChat.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NitroxClient.GameLogic.ChatUI;
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using NitroxClient.GameLogic.Settings;
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using NitroxModel.Core;
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using UnityEngine;
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using UnityEngine.UI;
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namespace NitroxClient.MonoBehaviours.Gui.Chat
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{
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public class PlayerChat : uGUI_InputGroup
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{
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private const int LINE_CHAR_LIMIT = 255;
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private const int MESSAGES_LIMIT = 64;
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private const float TOGGLED_TRANSPARENCY = 0.4f;
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public const float CHAT_VISIBILITY_TIME_LENGTH = 6f;
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private static readonly Queue<ChatLogEntry> entries = new Queue<ChatLogEntry>();
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private Image[] backgroundImages;
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private CanvasGroup canvasGroup;
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private InputField inputField;
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private GameObject logEntryPrefab;
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private PlayerChatManager playerChatManager;
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private bool transparent;
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public static bool IsReady { get; private set; }
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public string InputText
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{
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get => inputField.text;
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set => inputField.text = value;
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}
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public IEnumerator SetupChatComponents()
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{
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playerChatManager = NitroxServiceLocator.LocateService<PlayerChatManager>();
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canvasGroup = GetComponent<CanvasGroup>();
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logEntryPrefab = GameObject.Find("ChatLogEntryPrefab");
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logEntryPrefab.AddComponent<PlayerChatLogItem>();
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logEntryPrefab.SetActive(false);
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GetComponentsInChildren<Button>()[0].onClick.AddListener(ToggleBackgroundTransparency);
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GetComponentsInChildren<Button>()[1].gameObject.AddComponent<PlayerChatPinButton>();
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inputField = GetComponentInChildren<InputField>();
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inputField.gameObject.AddComponent<PlayerChatInputField>().InputField = inputField;
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inputField.GetComponentInChildren<Button>().onClick.AddListener(playerChatManager.SendMessage);
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// We pick any image that's inside the chat component to have all of their opacity lowered
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backgroundImages = transform.GetComponentsInChildren<Image>();
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yield return new WaitForEndOfFrame(); //Needed so Select() works on initialization
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IsReady = true;
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if (NitroxPrefs.SilenceChat.Value)
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{
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Log.InGame(Language.main.Get("Nitrox_SilencedChatNotif"));
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}
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}
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public void WriteLogEntry(string playerName, string message, Color color)
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{
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if (entries.Count == MESSAGES_LIMIT)
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{
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Destroy(entries.Dequeue().EntryObject);
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}
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ChatLogEntry chatLogEntry;
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GameObject chatLogEntryObject;
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if (entries.Count != 0 && entries.Last().PlayerName == playerName)
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{
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chatLogEntry = entries.Last();
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chatLogEntry.MessageText += $"{Environment.NewLine}{message}";
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chatLogEntry.UpdateTime();
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chatLogEntryObject = chatLogEntry.EntryObject;
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}
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else
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{
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chatLogEntry = new ChatLogEntry(playerName, SanitizeMessage(message), color);
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chatLogEntryObject = Instantiate(logEntryPrefab, logEntryPrefab.transform.parent, false);
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chatLogEntry.EntryObject = chatLogEntryObject;
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entries.Enqueue(chatLogEntry);
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}
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chatLogEntryObject.GetComponent<PlayerChatLogItem>().ApplyOnPrefab(chatLogEntry);
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}
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public void Show()
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{
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PlayerChatInputField.ResetTimer();
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StartCoroutine(ToggleChatFade(true));
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}
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public void Hide()
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{
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StartCoroutine(ToggleChatFade(false));
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}
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public void Select()
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{
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base.Select(true);
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inputField.Select();
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inputField.ActivateInputField();
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}
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private static string SanitizeMessage(string message)
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{
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message = message.Trim().TrimEnd('\n').Trim();
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return message.Length < LINE_CHAR_LIMIT ? message : message.Substring(0, LINE_CHAR_LIMIT);
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}
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private void ToggleBackgroundTransparency()
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{
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float alpha = transparent ? 1f : TOGGLED_TRANSPARENCY;
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transparent = !transparent;
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foreach (Image backgroundImage in backgroundImages)
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{
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backgroundImage.CrossFadeAlpha(alpha, 0.5f, false);
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}
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}
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private IEnumerator ToggleChatFade(bool fadeIn)
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{
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if (fadeIn)
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{
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while (canvasGroup.alpha < 1f)
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{
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canvasGroup.alpha += 0.01f;
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yield return null;
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}
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}
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else
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{
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while (canvasGroup.alpha > 0f)
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{
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canvasGroup.alpha -= 0.01f;
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yield return null;
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}
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}
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}
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}
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}
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