first commit
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using System;
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using System.Collections;
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using System.Linq;
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using NitroxClient.Unity.Helper;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.UI;
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namespace NitroxClient.MonoBehaviours.Gui.MainMenu;
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public class MainMenuNotificationPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver
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{
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public const string NAME = "MultiplayerNotification";
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private static MainMenuNotificationPanel instance;
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private Image loadingCircle;
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private TextMeshProUGUI text;
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private GameObject confirmObject;
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private Button confirmButton;
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private mGUI_Change_Legend_On_Select confirmButtonLegend;
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private LegendButtonData[] savedLegendData;
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private string returningMenuPanel;
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private Action continuationAction;
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public static void ShowLoading()
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{
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if (!instance)
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{
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Log.Error($"Tried to use {nameof(ShowLoading)} while {nameof(MainMenuNotificationPanel)} was not ready");
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return;
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}
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instance.confirmObject.SetActive(false);
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instance.loadingCircle.gameObject.SetActive(true);
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instance.text.text = Language.main.Get("Nitrox_Loading");
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uGUI_MainMenu.main.ShowPrimaryOptions(true);
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MainMenuRightSide.main.OpenGroup(NAME);
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instance.confirmButtonLegend.legendButtonConfiguration = [];
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}
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public static void ShowMessage(string message, string returningMenuPanel, Action continuationAction = null)
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{
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if (!instance)
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{
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Log.Error("Tried to use ShowMessage() while MainMenuJoinServerNotificationPanel was not ready");
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return;
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}
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instance.text.text = message;
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instance.returningMenuPanel = returningMenuPanel;
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instance.continuationAction = continuationAction;
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instance.confirmObject.SetActive(true);
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instance.loadingCircle.gameObject.SetActive(false);
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uGUI_MainMenu.main.ShowPrimaryOptions(true);
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MainMenuRightSide.main.OpenGroup(NAME);
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instance.confirmButtonLegend.legendButtonConfiguration = instance.savedLegendData;
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}
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public void Setup(GameObject savedGamesRef)
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{
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instance = this;
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Destroy(transform.RequireGameObject("Scroll View"));
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Destroy(GetComponentInChildren<TranslationLiveUpdate>());
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text = GetComponentInChildren<TextMeshProUGUI>();
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text.horizontalAlignment = HorizontalAlignmentOptions.Center;
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text.verticalAlignment = VerticalAlignmentOptions.Top;
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text.transform.localPosition = new Vector3(-375, 350, 0);
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text.GetComponent<RectTransform>().sizeDelta = new Vector2(350, 280);
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GameObject multiplayerButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
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confirmObject = Instantiate(multiplayerButtonRef, transform, false);
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confirmObject.transform.localPosition = new Vector3(-200, 50, 0);
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confirmObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f);
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confirmObject.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
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confirmObject.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_OK");
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confirmButton = confirmObject.RequireTransform("NewGameButton").GetComponent<Button>();
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confirmButton.onClick = new Button.ButtonClickedEvent();
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confirmButton.onClick.AddListener(() =>
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{
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continuationAction?.Invoke();
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if (!string.IsNullOrEmpty(returningMenuPanel))
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{
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MainMenuRightSide.main.OpenGroup(returningMenuPanel);
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}
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});
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confirmButtonLegend = confirmButton.GetComponent<mGUI_Change_Legend_On_Select>();
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savedLegendData = confirmButtonLegend.legendButtonConfiguration.Take(1).ToArray();
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GameObject loadingCircleObject = new("LoadingCircle");
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loadingCircle = loadingCircleObject.AddComponent<Image>();
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loadingCircleObject.transform.SetParent(transform);
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loadingCircleObject.transform.localPosition = new Vector3(-200, 180, 0);
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loadingCircleObject.transform.localRotation = Quaternion.identity;
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loadingCircleObject.transform.localScale = Vector3.one;
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}
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private IEnumerator Start()
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{
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AsyncOperationHandle<Texture2D> request = AddressablesUtility.LoadAsync<Texture2D>("Assets/uGUI/Sources/Sprites/HUD/Progress.png");
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yield return request;
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Texture2D tex = request.Result;
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loadingCircle.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
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loadingCircle.type = Image.Type.Filled;
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}
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private void Update()
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{
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if (loadingCircle)
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{
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loadingCircle.transform.localRotation = Quaternion.Euler(0, 0, Time.time % 360 * 250); // 250 is the speed
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loadingCircle.fillAmount = Mathf.Lerp(0.05f, 0.95f, Math.Abs(Time.time % 6 - 3) * 0.333f); // Lerps t fades from 0 to 1 and back to 0
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uGUI_LegendBar.ClearButtons();
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}
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}
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bool uGUI_INavigableIconGrid.ShowSelector => false;
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bool uGUI_INavigableIconGrid.EmulateRaycast => false;
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bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
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uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
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Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
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object uGUI_INavigableIconGrid.GetSelectedItem() => confirmObject ? confirmObject : null;
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public bool SelectItemInDirection(int dirX, int dirY) => SelectFirstItem();
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public bool SelectFirstItem()
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{
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if (confirmObject)
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{
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SelectItem(confirmObject);
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return true;
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}
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return false;
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}
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public void SelectItem(object item)
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{
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DeselectItem();
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GameObject selectedItem = item as GameObject;
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if (selectedItem && selectedItem == confirmObject)
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{
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confirmButton.Select();
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confirmButtonLegend.SyncLegendBarToGUISelection();
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}
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}
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public void DeselectItem()
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{
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if (confirmObject)
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{
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EventSystem.current.SetSelectedGameObject(null);
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confirmObject.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextWhite();
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}
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uGUI_LegendBar.ClearButtons();
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}
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public bool OnButtonDown(GameInput.Button button)
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{
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switch (button)
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{
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case GameInput.Button.UISubmit:
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case GameInput.Button.UICancel:
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if (confirmObject.activeSelf)
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{
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confirmButton.onClick.Invoke();
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}
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return true;
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default:
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return false;
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}
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}
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}
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@@ -0,0 +1,83 @@
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using NitroxClient.MonoBehaviours.Discord;
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using NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
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using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
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using NitroxClient.Unity.Helper;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace NitroxClient.MonoBehaviours.Gui.MainMenu;
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public class NitroxMainMenuModifications : MonoBehaviour
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{
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private MainMenuRightSide rightSide;
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private void OnEnable() => SceneManager.sceneLoaded += SceneManager_sceneLoaded;
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private void OnDisable() => SceneManager.sceneLoaded -= SceneManager_sceneLoaded;
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private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode loadMode)
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{
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if (scene.name == "XMenu")
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{
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rightSide = MainMenuRightSide.main;
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MultiplayerMenuMods();
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DiscordClient.InitializeRPMenu();
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}
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}
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private void MultiplayerMenuMods()
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{
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GameObject startButton = GameObjectHelper.RequireGameObject("Menu canvas/Panel/MainMenu/PrimaryOptions/MenuButtons/ButtonPlay");
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GameObject showLoadedMultiplayer = Instantiate(startButton, startButton.transform.parent);
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showLoadedMultiplayer.name = "ButtonMultiplayer";
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showLoadedMultiplayer.transform.SetSiblingIndex(3);
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TextMeshProUGUI buttonText = showLoadedMultiplayer.RequireGameObject("Circle/Bar/Text").GetComponent<TextMeshProUGUI>();
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buttonText.text = Language.main.Get("Nitrox_Multiplayer");
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buttonText.GetComponent<TranslationLiveUpdate>().translationKey = "Nitrox_Multiplayer";
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Button showLoadedMultiplayerButton = showLoadedMultiplayer.GetComponent<Button>();
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showLoadedMultiplayerButton.onClick = new Button.ButtonClickedEvent();
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showLoadedMultiplayerButton.onClick.AddListener(() => rightSide.OpenGroup(MainMenuServerListPanel.NAME));
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GameObject savedGamesRef = rightSide.gameObject.RequireGameObject("SavedGames");
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GameObject CloneMainMenuLoadPanel(string panelName, string translationKey)
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{
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GameObject menuPanel = Instantiate(savedGamesRef, rightSide.transform);
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menuPanel.name = panelName;
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Transform header = menuPanel.RequireTransform("Header");
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header.GetComponent<TextMeshProUGUI>().text = Language.main.Get(translationKey);
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header.GetComponent<TranslationLiveUpdate>().translationKey = translationKey;
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Destroy(menuPanel.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame"));
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Destroy(menuPanel.GetComponent<MainMenuLoadPanel>());
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Destroy(menuPanel.GetComponentInChildren<MainMenuLoadMenu>());
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rightSide.groups.Add(menuPanel.GetComponent<MainMenuGroup>());
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return menuPanel;
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}
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GameObject serverJoinNotification = CloneMainMenuLoadPanel(MainMenuNotificationPanel.NAME, string.Empty);
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serverJoinNotification.AddComponent<MainMenuNotificationPanel>().Setup(savedGamesRef);
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GameObject serverJoin = CloneMainMenuLoadPanel(MainMenuJoinServerPanel.NAME, "Nitrox_JoinServer");
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serverJoin.AddComponent<MainMenuJoinServerPanel>().Setup(savedGamesRef);
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GameObject serverPasswordEnter = CloneMainMenuLoadPanel(MainMenuEnterPasswordPanel.NAME, "Nitrox_JoinServerPasswordHeader");
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serverPasswordEnter.AddComponent<MainMenuEnterPasswordPanel>().Setup(savedGamesRef);
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GameObject serverList = CloneMainMenuLoadPanel(MainMenuServerListPanel.NAME, "Nitrox_Multiplayer");
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serverList.AddComponent<MainMenuServerListPanel>().Setup(savedGamesRef);
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GameObject serverCreate = CloneMainMenuLoadPanel(MainMenuCreateServerPanel.NAME, "Nitrox_AddServer");
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serverCreate.AddComponent<MainMenuCreateServerPanel>().Setup(savedGamesRef);
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#if RELEASE
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// Remove singleplayer button because SP is broken when Nitrox is injected.
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// TODO: Allow SP to work and co-exist with Nitrox MP in the future
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startButton.SetActive(false);
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#endif
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}
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}
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@@ -0,0 +1,186 @@
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using System.Collections;
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using System.Diagnostics;
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using System.Net;
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using System.Threading.Tasks;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.Communication.Exceptions;
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using NitroxClient.Communication.MultiplayerSession;
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using NitroxClient.GameLogic.PlayerLogic.PlayerPreferences;
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using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
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using NitroxModel.Core;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Helper;
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using NitroxModel.MultiplayerSession;
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using NitroxModel_Subnautica.DataStructures;
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using UnityEngine;
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namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
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public static class JoinServerBackend
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{
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private static PlayerPreferenceManager preferencesManager;
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private static PlayerPreference activePlayerPreference;
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private static IMultiplayerSession multiplayerSession;
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private static GameObject multiplayerClient;
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private static string serverIp;
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private static int serverPort;
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public static void RequestSessionReservation(string playerName, Color playerColor)
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{
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preferencesManager.SetPreference(serverIp, new PlayerPreference(playerName, playerColor));
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Optional<string> opPassword = MainMenuEnterPasswordPanel.LastEnteredPassword;
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AuthenticationContext authenticationContext = new(playerName, opPassword);
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multiplayerSession.RequestSessionReservation(new PlayerSettings(playerColor.ToDto()), authenticationContext);
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}
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private static void SessionConnectionStateChangedHandler(IMultiplayerSessionConnectionState state)
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{
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switch (state.CurrentStage)
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{
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case MultiplayerSessionConnectionStage.ESTABLISHING_SERVER_POLICY:
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Log.Info("Requesting session policy info");
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Log.InGame(Language.main.Get("Nitrox_RequestingSessionPolicy"));
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break;
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case MultiplayerSessionConnectionStage.AWAITING_RESERVATION_CREDENTIALS:
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Color.RGBToHSV(activePlayerPreference.PreferredColor(), out float hue, out float saturation, out float brightness); // HSV => Hue Saturation Value, HSB => Hue Saturation Brightness
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MainMenuJoinServerPanel.Instance.UpdatePlayerPanelValues(activePlayerPreference.PlayerName, new Vector3(hue, saturation, brightness));
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if (multiplayerSession.SessionPolicy.RequiresServerPassword)
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{
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Log.Info("Waiting for server password input");
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Log.InGame(Language.main.Get("Nitrox_WaitingPassword"));
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MainMenuEnterPasswordPanel.ResetLastEnteredPassword();
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MainMenuRightSide.main.OpenGroup(MainMenuEnterPasswordPanel.NAME);
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MainMenuEnterPasswordPanel.Instance.FocusPasswordField();
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break;
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}
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Log.Info("Waiting for user input");
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Log.InGame(Language.main.Get("Nitrox_WaitingUserInput"));
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MainMenuRightSide.main.OpenGroup(MainMenuJoinServerPanel.NAME);
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MainMenuJoinServerPanel.Instance.FocusNameInputField();
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break;
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case MultiplayerSessionConnectionStage.SESSION_RESERVED:
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Log.Info("Launching game");
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Log.InGame(Language.main.Get("Nitrox_LaunchGame"));
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multiplayerSession.ConnectionStateChanged -= SessionConnectionStateChangedHandler;
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preferencesManager.Save();
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StartGame();
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break;
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case MultiplayerSessionConnectionStage.SESSION_RESERVATION_REJECTED:
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Log.Info("Reservation rejected");
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Log.InGame(Language.main.Get("Nitrox_RejectedSessionPolicy"));
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MultiplayerSessionReservationState reservationState = multiplayerSession.Reservation.ReservationState;
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string reservationRejectionNotification = reservationState.Describe();
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MainMenuNotificationPanel.ShowMessage(reservationRejectionNotification, null, () =>
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{
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multiplayerSession.Disconnect();
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multiplayerSession.ConnectAsync(serverIp, serverPort);
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});
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break;
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case MultiplayerSessionConnectionStage.DISCONNECTED:
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Log.Info(Language.main.Get("Nitrox_DisconnectedSession"));
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break;
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}
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}
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public static async Task StartMultiplayerClientAsync(IPAddress ip, int port)
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{
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serverIp = ip.ToString();
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serverPort = port;
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NitroxServiceLocator.BeginNewLifetimeScope();
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preferencesManager = NitroxServiceLocator.LocateService<PlayerPreferenceManager>();
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activePlayerPreference = preferencesManager.GetPreference(serverIp);
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multiplayerSession = NitroxServiceLocator.LocateService<IMultiplayerSession>();
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if (!multiplayerClient)
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{
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multiplayerClient = new GameObject("Nitrox Multiplayer Client");
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multiplayerClient.AddComponent<Multiplayer>();
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multiplayerSession.ConnectionStateChanged += SessionConnectionStateChangedHandler;
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}
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try
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{
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await multiplayerSession.ConnectAsync(serverIp, serverPort);
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}
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catch (ClientConnectionFailedException ex)
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{
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Log.ErrorSensitive("Unable to contact the remote server at: {ip}:{port}", serverIp, serverPort);
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string msg = $"{Language.main.Get("Nitrox_UnableToConnect")} {serverIp}:{serverPort}";
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if (ip.IsLocalhost())
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{
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if (Process.GetProcessesByName("NitroxServer-Subnautica").Length == 0)
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{
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Log.Error("No server process was found while address was localhost");
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msg += $"\n{Language.main.Get("Nitrox_StartServer")}";
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}
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else
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{
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Log.Error(ex);
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msg += $"\n{Language.main.Get("Nitrox_FirewallInterfering")}";
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}
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}
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Log.InGame(msg);
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StopMultiplayerClient();
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MainMenuNotificationPanel.ShowMessage(msg, MainMenuServerListPanel.NAME);
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}
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}
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/// <summary>
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/// This method starts a connection with the provided server but leaves handling the session negotiation for the caller.
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/// </summary>
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public static async Task StartDetachedMultiplayerClientAsync(IPAddress ip, int port, MultiplayerSessionConnectionStateChangedEventHandler sessionHandler)
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{
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multiplayerClient = new GameObject("Nitrox Multiplayer Client");
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Task task = StartMultiplayerClientAsync(ip, port);
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multiplayerClient.AddComponent<Multiplayer>();
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multiplayerSession.ConnectionStateChanged += sessionHandler;
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await task;
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}
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public static void StartGame()
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{
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#pragma warning disable CS0618 // God Damn it UWE...
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Multiplayer.SubnauticaLoadingStarted();
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IEnumerator startNewGame = uGUI_MainMenu.main.StartNewGame(GameMode.Survival);
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#pragma warning restore CS0618 // God damn it UWE...
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UWE.CoroutineHost.StartCoroutine(startNewGame);
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LoadingScreenVersionText.Initialize();
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}
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public static void StopMultiplayerClient()
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{
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if (!multiplayerClient || !Multiplayer.Main)
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{
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return;
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}
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if (multiplayerSession.CurrentState.CurrentStage != MultiplayerSessionConnectionStage.DISCONNECTED)
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{
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multiplayerSession.Disconnect();
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}
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multiplayerSession.ConnectionStateChanged -= SessionConnectionStateChangedHandler;
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Multiplayer.Main.StopCurrentSession();
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NitroxServiceLocator.EndCurrentLifetimeScope(); //Always do this last.
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Object.Destroy(multiplayerClient);
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multiplayerClient = null;
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}
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}
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@@ -0,0 +1,59 @@
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using NitroxClient.Unity.Helper;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
|
||||
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namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
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||||
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public class MainMenuColorPickerPreview : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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private Image previewImage;
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||||
private CanvasGroup cg;
|
||||
|
||||
public void Init(uGUI_ColorPicker colorPicker)
|
||||
{
|
||||
GameObject colorPreview = new("ColorPreview");
|
||||
colorPreview.transform.SetParent(colorPicker.pointer.transform);
|
||||
colorPreview.transform.localPosition = new Vector3(-30, 30, 0);
|
||||
colorPreview.transform.localRotation = Quaternion.identity;
|
||||
colorPreview.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);
|
||||
previewImage = colorPreview.AddComponent<Image>();
|
||||
previewImage.sprite = CreateCircleSprite();
|
||||
cg = colorPreview.AddComponent<CanvasGroup>();
|
||||
cg.alpha = 0;
|
||||
|
||||
colorPicker.onColorChange.AddListener(OnColorPickerDrag);
|
||||
}
|
||||
|
||||
private static Sprite CreateCircleSprite()
|
||||
{
|
||||
const int HALF_SIZE = 50;
|
||||
const int RADIUS = 42;
|
||||
Texture2D tex = new(HALF_SIZE * 2, HALF_SIZE * 2);
|
||||
for (int y = -HALF_SIZE; y <= HALF_SIZE; y++)
|
||||
{
|
||||
for (int x = -HALF_SIZE; x <= HALF_SIZE; x++)
|
||||
{
|
||||
bool isInsideCircle = x * x + y * y <= RADIUS * RADIUS;
|
||||
tex.SetPixel(HALF_SIZE + x, HALF_SIZE + y, isInsideCircle ? Color.white : Color.clear);
|
||||
}
|
||||
}
|
||||
|
||||
tex.Apply();
|
||||
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f), 200);
|
||||
}
|
||||
|
||||
private void OnColorPickerDrag(ColorChangeEventData data) => previewImage.color = data.color;
|
||||
|
||||
public void OnPointerDown(PointerEventData _)
|
||||
{
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(cg.ShiftAlpha(1, 0.25f, 1.5f, true));
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData _)
|
||||
{
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(cg.ShiftAlpha(0, 0.25f, 1.5f, false));
|
||||
}
|
||||
}
|
@@ -0,0 +1,251 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using FMODUnity;
|
||||
using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
|
||||
using NitroxClient.Unity.Helper;
|
||||
using NitroxModel.DataStructures.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
|
||||
|
||||
public class MainMenuEnterPasswordPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver
|
||||
{
|
||||
public const string NAME = "MultiplayerEnterPassword";
|
||||
|
||||
public static MainMenuEnterPasswordPanel Instance { get; private set; }
|
||||
|
||||
private TMP_InputField passwordInput;
|
||||
private mGUI_Change_Legend_On_Select legendChange;
|
||||
|
||||
private GameObject selectedItem;
|
||||
private GameObject[] selectableItems;
|
||||
|
||||
private static string lastEnteredPassword;
|
||||
public static Optional<string> LastEnteredPassword => lastEnteredPassword != null ? Optional.Of(lastEnteredPassword) : Optional.Empty;
|
||||
public static void ResetLastEnteredPassword() => lastEnteredPassword = null;
|
||||
|
||||
public void Setup(GameObject savedGamesRef)
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
GameObject multiplayerButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
|
||||
GameObject generalTextRef = multiplayerButtonRef.GetComponentInChildren<TextMeshProUGUI>().gameObject;
|
||||
GameObject inputFieldRef = GameObject.Find("/Menu canvas/Panel/MainMenu/RightSide/Home/EmailBox/InputField");
|
||||
|
||||
GameObject passwordInputGameObject = Instantiate(inputFieldRef, transform, false);
|
||||
passwordInputGameObject.transform.localPosition = new Vector3(-160, 300, 0);
|
||||
passwordInputGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(300, 40);
|
||||
passwordInput = passwordInputGameObject.GetComponent<TMP_InputField>();
|
||||
passwordInput.characterValidation = TMP_InputField.CharacterValidation.None;
|
||||
passwordInput.onSubmit = new TMP_InputField.SubmitEvent();
|
||||
passwordInput.onSubmit.AddListener(_ => OnConfirmButtonClicked());
|
||||
passwordInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_JoinServerPlaceholder");
|
||||
GameObject passwordInputDesc = Instantiate(generalTextRef, passwordInputGameObject.transform, false);
|
||||
passwordInputDesc.transform.localPosition = new Vector3(-200, 0, 0);
|
||||
passwordInputDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_JoinServerPassword");
|
||||
|
||||
GameObject confirmButton = Instantiate(multiplayerButtonRef, transform, false);
|
||||
confirmButton.transform.localPosition = new Vector3(-200, 90, 0);
|
||||
confirmButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
|
||||
confirmButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Confirm");
|
||||
Button confirmButtonButton = confirmButton.RequireTransform("NewGameButton").GetComponent<Button>();
|
||||
confirmButtonButton.onClick = new Button.ButtonClickedEvent();
|
||||
confirmButtonButton.onClick.AddListener(OnConfirmButtonClicked);
|
||||
|
||||
GameObject backButton = Instantiate(multiplayerButtonRef, transform, false);
|
||||
backButton.transform.localPosition = new Vector3(-200, 40, 0);
|
||||
backButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
|
||||
backButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Cancel");
|
||||
Button backButtonButton = backButton.RequireTransform("NewGameButton").GetComponent<Button>();
|
||||
backButtonButton.onClick = new Button.ButtonClickedEvent();
|
||||
backButtonButton.onClick.AddListener(OnCancelClick);
|
||||
|
||||
selectableItems = [passwordInputGameObject, confirmButton, backButton];
|
||||
Destroy(transform.Find("Scroll View").gameObject);
|
||||
|
||||
legendChange = gameObject.AddComponent<mGUI_Change_Legend_On_Select>();
|
||||
legendChange.legendButtonConfiguration = confirmButtonButton.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration.Take(1).ToArray();
|
||||
}
|
||||
|
||||
public void FocusPasswordField()
|
||||
{
|
||||
StartCoroutine(Coroutine());
|
||||
|
||||
IEnumerator Coroutine()
|
||||
{
|
||||
passwordInput.Select();
|
||||
EventSystem.current.SetSelectedGameObject(passwordInput.gameObject);
|
||||
yield return null;
|
||||
passwordInput.MoveToEndOfLine(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnConfirmButtonClicked()
|
||||
{
|
||||
lastEnteredPassword = passwordInput.text;
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuJoinServerPanel.NAME);
|
||||
MainMenuJoinServerPanel.Instance.FocusNameInputField();
|
||||
}
|
||||
|
||||
private static void OnCancelClick()
|
||||
{
|
||||
JoinServerBackend.StopMultiplayerClient();
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
|
||||
}
|
||||
|
||||
public bool OnButtonDown(GameInput.Button button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case GameInput.Button.UISubmit:
|
||||
OnConfirm();
|
||||
return true;
|
||||
case GameInput.Button.UICancel:
|
||||
OnBack();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnConfirm()
|
||||
{
|
||||
if (selectedItem.TryGetComponentInChildren(out TMP_InputField inputField))
|
||||
{
|
||||
inputField.ActivateInputField();
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponentInChildren(out Button button))
|
||||
{
|
||||
button.onClick.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBack()
|
||||
{
|
||||
passwordInput.text = string.Empty;
|
||||
ResetLastEnteredPassword();
|
||||
DeselectAllItems();
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
|
||||
}
|
||||
|
||||
bool uGUI_INavigableIconGrid.ShowSelector => false;
|
||||
bool uGUI_INavigableIconGrid.EmulateRaycast => false;
|
||||
bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
|
||||
uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
|
||||
Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
|
||||
|
||||
object uGUI_INavigableIconGrid.GetSelectedItem() => selectedItem;
|
||||
|
||||
public void SelectItem(object item)
|
||||
{
|
||||
DeselectItem();
|
||||
selectedItem = item as GameObject;
|
||||
|
||||
legendChange.SyncLegendBarToGUISelection();
|
||||
|
||||
if (!selectedItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
|
||||
{
|
||||
selectedInputField.Select();
|
||||
}
|
||||
else // Buttons
|
||||
{
|
||||
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextBlack();
|
||||
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.SelectedSprite;
|
||||
}
|
||||
|
||||
if (!EventSystem.current.alreadySelecting)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(selectedItem);
|
||||
}
|
||||
|
||||
RuntimeManager.PlayOneShot(MainMenuServerListPanel.HoverSound.path);
|
||||
}
|
||||
|
||||
public void DeselectItem()
|
||||
{
|
||||
if (!selectedItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
|
||||
{
|
||||
selectedInputField.DeactivateInputField();
|
||||
selectedInputField.ReleaseSelection();
|
||||
}
|
||||
else // Buttons
|
||||
{
|
||||
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextWhite();
|
||||
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.NormalSprite;
|
||||
}
|
||||
|
||||
if (!EventSystem.current.alreadySelecting)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
}
|
||||
|
||||
selectedItem = null;
|
||||
}
|
||||
|
||||
public void DeselectAllItems()
|
||||
{
|
||||
foreach (GameObject child in selectableItems)
|
||||
{
|
||||
selectedItem = child;
|
||||
DeselectItem();
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectFirstItem()
|
||||
{
|
||||
SelectItem(selectableItems[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SelectItemInDirection(int dirX, int dirY)
|
||||
{
|
||||
if (!selectedItem)
|
||||
{
|
||||
return SelectFirstItem();
|
||||
}
|
||||
|
||||
if (dirX == dirY)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int dir = dirX + dirY > 0 ? 1 : -1;
|
||||
for (int newIndex = GetSelectedIndex() + dir; newIndex >= 0 && newIndex < selectableItems.Length; newIndex += dir)
|
||||
{
|
||||
if (SelectItemByIndex(newIndex))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int GetSelectedIndex() => selectedItem ? Array.IndexOf(selectableItems, selectedItem) : -1;
|
||||
|
||||
private bool SelectItemByIndex(int selectedIndex)
|
||||
{
|
||||
if (selectedIndex >= 0 && selectedIndex < selectableItems.Length)
|
||||
{
|
||||
SelectItem(selectableItems[selectedIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -0,0 +1,363 @@
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using FMODUnity;
|
||||
using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
|
||||
using NitroxClient.Unity.Helper;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.UI;
|
||||
using UWE;
|
||||
|
||||
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
|
||||
|
||||
public class MainMenuJoinServerPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver, uGUI_IScrollReceiver, uGUI_IAdjustReceiver
|
||||
{
|
||||
public const string NAME = "MultiplayerJoinServer";
|
||||
|
||||
public static MainMenuJoinServerPanel Instance { get; private set; }
|
||||
|
||||
private GameObject playerSettingsPanel;
|
||||
private TextMeshProUGUI header;
|
||||
private uGUI_ColorPicker colorPicker;
|
||||
private MainMenuColorPickerPreview colorPickerPreview;
|
||||
private Slider saturationSlider;
|
||||
private uGUI_InputField playerNameInputField;
|
||||
|
||||
private GameObject selectedItem;
|
||||
private GameObject[] selectableItems;
|
||||
|
||||
public void Setup(GameObject savedGamesRef)
|
||||
{
|
||||
Instance = this;
|
||||
Destroy(transform.RequireGameObject("Scroll View"));
|
||||
Destroy(GetComponentInChildren<TranslationLiveUpdate>());
|
||||
header = GetComponentInChildren<TextMeshProUGUI>();
|
||||
|
||||
CoroutineHost.StartCoroutine(AsyncSetup(savedGamesRef)); // As JoinServer waits for AsyncSetup to be completed we can't use normal Unity IEnumerator Start()
|
||||
}
|
||||
|
||||
private IEnumerator AsyncSetup(GameObject savedGamesRef)
|
||||
{
|
||||
AsyncOperationHandle<GameObject> request = AddressablesUtility.LoadAsync<GameObject>("Assets/Prefabs/Base/GeneratorPieces/BaseMoonpoolUpgradeConsole.prefab");
|
||||
yield return request;
|
||||
GameObject colorPickerPanelPrototype = request.Result.RequireGameObject("EditScreen/Active");
|
||||
|
||||
RectTransform parent = GetComponent<RectTransform>();
|
||||
|
||||
GameObject newGameButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame/NewGameButton");
|
||||
LegendButtonData[] defaultLegend = newGameButtonRef.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration.Take(1).ToArray();
|
||||
|
||||
//Create a clone of the RocketBase color picker panel.
|
||||
playerSettingsPanel = Instantiate(colorPickerPanelPrototype, parent);
|
||||
|
||||
//Prepares name input field
|
||||
GameObject inputField = playerSettingsPanel.RequireGameObject("InputField");
|
||||
inputField.transform.SetParent(parent);
|
||||
inputField.transform.localPosition = new Vector3(-200, 310, 0);
|
||||
inputField.transform.localScale = Vector3.one;
|
||||
inputField.AddComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration = defaultLegend;
|
||||
playerNameInputField = inputField.GetComponent<uGUI_InputField>();
|
||||
((TextMeshProUGUI)playerNameInputField.placeholder).text = Language.main.Get("Nitrox_EnterName");
|
||||
playerNameInputField.textComponent.fontSizeMin = 17;
|
||||
playerNameInputField.textComponent.fontSizeMax = 21;
|
||||
playerNameInputField.textComponent.GetComponent<RectTransform>().sizeDelta = new Vector2(-20, 42);
|
||||
playerNameInputField.characterLimit = 25; // See this.OnJoinClick()
|
||||
playerNameInputField.onFocusSelectAll = false;
|
||||
playerNameInputField.onSubmit.AddListener(_ => OnJoinClick());
|
||||
playerNameInputField.onSubmit.AddListener(_ => DeselectAllItems());
|
||||
playerNameInputField.ActivateInputField();
|
||||
|
||||
//Prepares player color picker
|
||||
GameObject colorPickerObject = playerSettingsPanel.RequireGameObject("ColorPicker");
|
||||
colorPickerObject.transform.SetParent(parent);
|
||||
colorPickerObject.transform.localPosition = new Vector3(-268, 175, 0);
|
||||
colorPickerObject.transform.localScale = new Vector3(1.1f, 0.75f, 1);
|
||||
colorPicker = colorPickerObject.GetComponentInChildren<uGUI_ColorPicker>();
|
||||
colorPicker.pointer.localScale = new Vector3(1f, 1.46f, 1);
|
||||
saturationSlider = colorPicker.saturationSlider;
|
||||
saturationSlider.transform.localPosition = new Vector3(197, 0, 0);
|
||||
colorPickerPreview = colorPicker.gameObject.AddComponent<MainMenuColorPickerPreview>();
|
||||
colorPickerPreview.Init(colorPicker);
|
||||
|
||||
GameObject buttonLeft = Instantiate(newGameButtonRef, parent);
|
||||
buttonLeft.GetComponent<RectTransform>().sizeDelta = new Vector2(160, 45);
|
||||
buttonLeft.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration = defaultLegend;
|
||||
GameObject buttonRight = Instantiate(buttonLeft, parent);
|
||||
|
||||
//Prepares cancel button
|
||||
buttonLeft.transform.SetParent(parent);
|
||||
buttonLeft.transform.localPosition = new Vector3(-285, 40, 0);
|
||||
buttonLeft.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Cancel");
|
||||
Button cancelButton = buttonLeft.GetComponent<Button>();
|
||||
cancelButton.onClick = new Button.ButtonClickedEvent();
|
||||
cancelButton.onClick.AddListener(OnCancelClick);
|
||||
cancelButton.onClick.AddListener(DeselectAllItems);
|
||||
|
||||
//Prepares join button
|
||||
buttonRight.transform.localPosition = new Vector3(-115, 40, 0);
|
||||
buttonRight.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Join");
|
||||
Button joinButton = buttonRight.GetComponent<Button>();
|
||||
joinButton.onClick = new Button.ButtonClickedEvent();
|
||||
joinButton.onClick.AddListener(OnJoinClick);
|
||||
joinButton.onClick.AddListener(DeselectAllItems);
|
||||
|
||||
selectableItems = [inputField, colorPicker.gameObject, saturationSlider.gameObject, buttonLeft, buttonRight];
|
||||
Destroy(playerSettingsPanel);
|
||||
}
|
||||
|
||||
private void OnJoinClick()
|
||||
{
|
||||
string playerName = playerNameInputField.text;
|
||||
|
||||
//https://regex101.com/r/eTWiEs/2/
|
||||
if (!Regex.IsMatch(playerName, "^[a-zA-Z0-9._-]{3,25}$"))
|
||||
{
|
||||
MainMenuNotificationPanel.ShowMessage(Language.main.Get("Nitrox_InvalidUserName"), NAME);
|
||||
return;
|
||||
}
|
||||
|
||||
JoinServerBackend.RequestSessionReservation(playerName, colorPicker.currentColor);
|
||||
}
|
||||
|
||||
private static void OnCancelClick()
|
||||
{
|
||||
JoinServerBackend.StopMultiplayerClient();
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
|
||||
}
|
||||
|
||||
public void UpdatePanelValues(string serverName) => header.text = $" {Language.main.Get("Nitrox_JoinServer")} {serverName}";
|
||||
|
||||
public void UpdatePlayerPanelValues(string playerName, Vector3 hsb)
|
||||
{
|
||||
playerNameInputField.text = playerName;
|
||||
colorPicker.SetHSB(hsb);
|
||||
}
|
||||
|
||||
public void FocusNameInputField()
|
||||
{
|
||||
StartCoroutine(Coroutine());
|
||||
IEnumerator Coroutine()
|
||||
{
|
||||
SelectFirstItem();
|
||||
yield return new WaitForEndOfFrame();
|
||||
playerNameInputField.MoveToEndOfLine(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnButtonDown(GameInput.Button button)
|
||||
{
|
||||
if (button != GameInput.Button.UISubmit || !selectedItem)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponentInChildren(out TMP_InputField inputField))
|
||||
{
|
||||
inputField.Select();
|
||||
inputField.ActivateInputField();
|
||||
}
|
||||
else if (selectedItem.TryGetComponentInChildren(out Button buttonComponent))
|
||||
{
|
||||
buttonComponent.onClick.Invoke();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnScroll(float scrollDelta, float speedMultiplier)
|
||||
{
|
||||
if (EventSystem.current != null &&
|
||||
EventSystem.current.currentSelectedGameObject == selectedItem &&
|
||||
selectedItem.TryGetComponent(out Slider slider))
|
||||
{
|
||||
slider.value += scrollDelta * speedMultiplier * 0.01f;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnAdjust(Vector2 adjustDelta)
|
||||
{
|
||||
if (selectedItem && selectedItem.TryGetComponent(out uGUI_ColorPicker selectedColorPicker))
|
||||
{
|
||||
return selectedColorPicker.OnAdjust(adjustDelta);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
object uGUI_INavigableIconGrid.GetSelectedItem() => selectedItem;
|
||||
|
||||
bool uGUI_INavigableIconGrid.ShowSelector => false;
|
||||
bool uGUI_INavigableIconGrid.EmulateRaycast => false;
|
||||
bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
|
||||
uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
|
||||
Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
|
||||
|
||||
public void SelectItem(object item)
|
||||
{
|
||||
DeselectItem();
|
||||
selectedItem = item as GameObject;
|
||||
|
||||
if (!selectedItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponent(out mGUI_Change_Legend_On_Select changeLegend))
|
||||
{
|
||||
changeLegend.SyncLegendBarToGUISelection();
|
||||
}
|
||||
else
|
||||
{
|
||||
uGUI_LegendBar.ClearButtons();
|
||||
}
|
||||
|
||||
if (selectedItem == selectableItems[1])
|
||||
{
|
||||
colorPicker.pointer.GetComponent<Image>().color = Color.cyan;
|
||||
if (GameInput.GetPrimaryDevice() == GameInput.Device.Controller)
|
||||
{
|
||||
colorPickerPreview.OnPointerDown(null);
|
||||
}
|
||||
}
|
||||
else if (selectedItem == selectableItems[3] || selectedItem == selectableItems[4])
|
||||
{
|
||||
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextBlack();
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponentInChildren(out Selectable selectable))
|
||||
{
|
||||
selectable.Select();
|
||||
}
|
||||
|
||||
if (!EventSystem.current.alreadySelecting)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(selectedItem);
|
||||
}
|
||||
|
||||
RuntimeManager.PlayOneShot(MainMenuServerListPanel.HoverSound.path);
|
||||
}
|
||||
|
||||
public void DeselectItem()
|
||||
{
|
||||
if (!selectedItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
|
||||
{
|
||||
//This line need to be before selectedInputField.ReleaseSelection() as it will call this method recursive leading to NRE
|
||||
selectedInputField.DeactivateInputField();
|
||||
selectedInputField.ReleaseSelection();
|
||||
}
|
||||
else if (selectedItem.TryGetComponent(out uGUI_ColorPicker selectedColorPicker))
|
||||
{
|
||||
Image colorPickerPointer = selectedColorPicker.pointer.GetComponent<Image>();
|
||||
|
||||
if (colorPickerPointer.color != Color.white &&
|
||||
GameInput.GetPrimaryDevice() == GameInput.Device.Controller)
|
||||
{
|
||||
colorPickerPreview.OnPointerUp(null);
|
||||
}
|
||||
colorPickerPointer.color = Color.white;
|
||||
}
|
||||
else if (selectedItem.TryGetComponentInChildren(out uGUI_BasicColorSwap colorSwap))
|
||||
{
|
||||
colorSwap.makeTextWhite();
|
||||
}
|
||||
|
||||
if (!EventSystem.current.alreadySelecting)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
}
|
||||
|
||||
selectedItem = null;
|
||||
}
|
||||
|
||||
public void DeselectAllItems()
|
||||
{
|
||||
foreach (GameObject item in selectableItems)
|
||||
{
|
||||
selectedItem = item;
|
||||
DeselectItem();
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectFirstItem()
|
||||
{
|
||||
SelectItem(selectableItems[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SelectItemInDirection(int dirX, int dirY)
|
||||
{
|
||||
if (!selectedItem)
|
||||
{
|
||||
return SelectFirstItem();
|
||||
}
|
||||
|
||||
if (selectedItem == selectableItems[0]) //Name input
|
||||
{
|
||||
switch (dirY)
|
||||
{
|
||||
case < 0:
|
||||
SelectItem(selectableItems[^2]);
|
||||
return true;
|
||||
case > 0:
|
||||
SelectItem(selectableItems[1]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedItem == selectableItems[1] || selectedItem == selectableItems[2]) // ColorPicker and SaturationSlider
|
||||
{
|
||||
switch (dirY)
|
||||
{
|
||||
case < 0:
|
||||
SelectItem(selectableItems[0]);
|
||||
return true;
|
||||
case > 0:
|
||||
SelectItem(selectableItems[3]);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (dirX != 0)
|
||||
{
|
||||
int direction = selectedItem == selectableItems[1] ? 0 : 1;
|
||||
direction = (direction + dirX) % 2;
|
||||
|
||||
SelectItem(selectableItems[1 + direction]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedItem == selectableItems[3] || selectedItem == selectableItems[4]) // CancelButton and ConfirmButton
|
||||
{
|
||||
switch (dirY)
|
||||
{
|
||||
case < 0:
|
||||
SelectItem(selectableItems[1]);
|
||||
return true;
|
||||
case > 0:
|
||||
SelectItem(selectableItems[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (dirX != 0)
|
||||
{
|
||||
int direction = selectedItem == selectableItems[3] ? 0 : 1;
|
||||
direction = (direction + dirX) % 2;
|
||||
|
||||
SelectItem(selectableItems[3 + direction]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -0,0 +1,292 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using FMODUnity;
|
||||
using NitroxClient.Unity.Helper;
|
||||
using NitroxModel.Serialization;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
|
||||
|
||||
public class MainMenuCreateServerPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver
|
||||
{
|
||||
public const string NAME = "MultiplayerCreateServer";
|
||||
private const string DEFAULT_PORT = "11000";
|
||||
|
||||
private TMP_InputField serverNameInput, serverAddressInput, serverPortInput;
|
||||
private mGUI_Change_Legend_On_Select legendChange;
|
||||
|
||||
private GameObject selectedItem;
|
||||
private GameObject[] selectableItems;
|
||||
|
||||
public void Setup(GameObject savedGamesRef)
|
||||
{
|
||||
GameObject multiplayerButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
|
||||
GameObject generalTextRef = multiplayerButtonRef.GetComponentInChildren<TextMeshProUGUI>().gameObject;
|
||||
|
||||
GameObject inputFieldRef = GameObject.Find("/Menu canvas/Panel/MainMenu/RightSide/Home/EmailBox/InputField");
|
||||
GameObject inputFieldBlueprint = Instantiate(inputFieldRef, transform, false);
|
||||
|
||||
inputFieldBlueprint.GetComponent<RectTransform>().sizeDelta = new Vector2(300, 40);
|
||||
TMP_InputField inputFieldBlueprintInput = inputFieldBlueprint.GetComponent<TMP_InputField>();
|
||||
inputFieldBlueprintInput.characterValidation = TMP_InputField.CharacterValidation.None;
|
||||
inputFieldBlueprintInput.onSubmit = new TMP_InputField.SubmitEvent();
|
||||
inputFieldBlueprintInput.onSubmit.AddListener(_ => { SelectItemInDirection(0, 1); });
|
||||
|
||||
GameObject serverName = Instantiate(inputFieldBlueprint, transform, false);
|
||||
serverName.transform.localPosition = new Vector3(-160, 300, 0);
|
||||
serverNameInput = serverName.GetComponent<TMP_InputField>();
|
||||
serverNameInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_AddServer_NamePlaceholder");
|
||||
GameObject serverNameDesc = Instantiate(generalTextRef, serverName.transform, false);
|
||||
serverNameDesc.transform.localPosition = new Vector3(-200, 0, 0);
|
||||
serverNameDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_NameDescription");
|
||||
|
||||
GameObject serverAddress = Instantiate(inputFieldBlueprint, transform, false);
|
||||
serverAddress.transform.localPosition = new Vector3(-160, 225, 0);
|
||||
serverAddressInput = serverAddress.GetComponent<TMP_InputField>();
|
||||
serverAddressInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_AddServer_AddressPlaceholder");
|
||||
GameObject serverAddressDesc = Instantiate(generalTextRef, serverAddress.transform, false);
|
||||
serverAddressDesc.transform.localPosition = new Vector3(-200, 0, 0);
|
||||
serverAddressDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_AddressDescription");
|
||||
|
||||
GameObject serverPort = Instantiate(inputFieldBlueprint, transform, false);
|
||||
serverPort.transform.localPosition = new Vector3(-160, 150, 0);
|
||||
serverPortInput = serverPort.GetComponent<TMP_InputField>();
|
||||
serverPortInput.characterValidation = TMP_InputField.CharacterValidation.Integer;
|
||||
serverPortInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_AddServer_PortPlaceholder");
|
||||
serverPortInput.text = DEFAULT_PORT;
|
||||
GameObject serverPortDesc = Instantiate(generalTextRef, serverPort.transform, false);
|
||||
serverPortDesc.transform.localPosition = new Vector3(-200, 0, 0);
|
||||
serverPortDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_PortDescription");
|
||||
|
||||
GameObject confirmButton = Instantiate(multiplayerButtonRef, transform, false);
|
||||
confirmButton.transform.localPosition = new Vector3(-200, 90, 0);
|
||||
confirmButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
|
||||
confirmButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_Confirm");
|
||||
Button confirmButtonButton = confirmButton.RequireTransform("NewGameButton").GetComponent<Button>();
|
||||
confirmButtonButton.onClick = new Button.ButtonClickedEvent();
|
||||
confirmButtonButton.onClick.AddListener(SaveServer);
|
||||
|
||||
GameObject backButton = Instantiate(multiplayerButtonRef, transform, false);
|
||||
backButton.transform.localPosition = new Vector3(-200, 40, 0);
|
||||
backButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
|
||||
backButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Cancel");
|
||||
Button backButtonButton = backButton.RequireTransform("NewGameButton").GetComponent<Button>();
|
||||
backButtonButton.onClick = new Button.ButtonClickedEvent();
|
||||
backButtonButton.onClick.AddListener(OnBack);
|
||||
|
||||
selectableItems = [serverName, serverAddress, serverPort, confirmButton, backButton];
|
||||
Destroy(inputFieldBlueprint);
|
||||
Destroy(transform.Find("Scroll View").gameObject);
|
||||
|
||||
legendChange = gameObject.AddComponent<mGUI_Change_Legend_On_Select>();
|
||||
legendChange.legendButtonConfiguration = confirmButtonButton.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration.Take(2).ToArray();
|
||||
}
|
||||
|
||||
private void SaveServer()
|
||||
{
|
||||
string serverNameText = serverNameInput.text.Trim();
|
||||
string serverHostText = serverAddressInput.text.Trim();
|
||||
string serverPortText = serverPortInput.text.Trim();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(serverNameText) ||
|
||||
string.IsNullOrWhiteSpace(serverHostText) ||
|
||||
string.IsNullOrWhiteSpace(serverPortText) ||
|
||||
!int.TryParse(serverPortText, out int serverPort))
|
||||
{
|
||||
Log.InGame(Language.main.Get("Nitrox_AddServer_InvalidInput"));
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject newEntry = MainMenuServerListPanel.Main.CreateServerButton(serverNameText, serverHostText, serverPort);
|
||||
ServerList.Instance.Add(new ServerList.Entry(serverNameText, serverHostText, serverPort));
|
||||
ServerList.Instance.Save();
|
||||
OnBack();
|
||||
MainMenuServerListPanel.Main.StartCoroutine(DelayedScrollToNewEntry());
|
||||
Log.InGame(Language.main.Get("Nitrox_AddServer_CreatedSuccessful"));
|
||||
return;
|
||||
|
||||
IEnumerator DelayedScrollToNewEntry()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
UIUtils.ScrollToShowItemInCenter(newEntry.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnButtonDown(GameInput.Button button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case GameInput.Button.UISubmit:
|
||||
OnConfirm();
|
||||
return true;
|
||||
case GameInput.Button.UICancel:
|
||||
OnBack();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (GameInput.GetKeyDown(KeyCode.Tab))
|
||||
{
|
||||
if (GameInput.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
SelectItemInDirection(-1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectItemInDirection(1, 0);
|
||||
}
|
||||
}
|
||||
else if (selectedItem && GameInput.GetKeyDown(KeyCode.Return))
|
||||
{
|
||||
OnConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBack()
|
||||
{
|
||||
serverNameInput.text = string.Empty;
|
||||
serverAddressInput.text = string.Empty;
|
||||
serverPortInput.text = string.Empty;
|
||||
DeselectAllItems();
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
|
||||
}
|
||||
|
||||
public void OnConfirm()
|
||||
{
|
||||
if (selectedItem.TryGetComponentInChildren(out TMP_InputField inputField))
|
||||
{
|
||||
inputField.ActivateInputField();
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponentInChildren(out Button button))
|
||||
{
|
||||
button.onClick.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
object uGUI_INavigableIconGrid.GetSelectedItem() => selectedItem;
|
||||
|
||||
bool uGUI_INavigableIconGrid.ShowSelector => false;
|
||||
|
||||
bool uGUI_INavigableIconGrid.EmulateRaycast => false;
|
||||
bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
|
||||
uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
|
||||
|
||||
Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
|
||||
|
||||
public void SelectItem(object item)
|
||||
{
|
||||
DeselectItem();
|
||||
selectedItem = item as GameObject;
|
||||
|
||||
legendChange.SyncLegendBarToGUISelection();
|
||||
|
||||
if (!selectedItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
|
||||
{
|
||||
selectedInputField.Select();
|
||||
}
|
||||
else // Button
|
||||
{
|
||||
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.SelectedSprite;
|
||||
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextBlack();
|
||||
}
|
||||
|
||||
if (!EventSystem.current.alreadySelecting)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(selectedItem);
|
||||
}
|
||||
|
||||
RuntimeManager.PlayOneShot(MainMenuServerListPanel.HoverSound.path);
|
||||
}
|
||||
|
||||
public void DeselectItem()
|
||||
{
|
||||
if (!selectedItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
|
||||
{
|
||||
selectedInputField.DeactivateInputField();
|
||||
selectedInputField.ReleaseSelection();
|
||||
}
|
||||
else // Button
|
||||
{
|
||||
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.NormalSprite;
|
||||
selectedItem.transform.GetChild(0).GetComponent<uGUI_BasicColorSwap>().makeTextWhite();
|
||||
}
|
||||
|
||||
if (!EventSystem.current.alreadySelecting)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
}
|
||||
|
||||
selectedItem = null;
|
||||
}
|
||||
|
||||
public void DeselectAllItems()
|
||||
{
|
||||
foreach (GameObject child in selectableItems)
|
||||
{
|
||||
selectedItem = child;
|
||||
DeselectItem();
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectFirstItem()
|
||||
{
|
||||
SelectItem(selectableItems[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SelectItemInDirection(int dirX, int dirY)
|
||||
{
|
||||
if (!selectedItem)
|
||||
{
|
||||
return SelectFirstItem();
|
||||
}
|
||||
|
||||
if (dirX == dirY)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int dir = dirX + dirY > 0 ? 1 : -1;
|
||||
for (int newIndex = GetSelectedIndex() + dir; newIndex >= 0 && newIndex < selectableItems.Length; newIndex += dir)
|
||||
{
|
||||
if (SelectItemByIndex(newIndex))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int GetSelectedIndex() => selectedItem ? Array.IndexOf(selectableItems, selectedItem) : -1;
|
||||
|
||||
private bool SelectItemByIndex(int selectedIndex)
|
||||
{
|
||||
if (selectedIndex >= 0 && selectedIndex < selectableItems.Length)
|
||||
{
|
||||
SelectItem(selectableItems[selectedIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -0,0 +1,21 @@
|
||||
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
|
||||
|
||||
public class MainMenuDeleteServer : uGUI_NavigableControlGrid, uGUI_IButtonReceiver
|
||||
{
|
||||
public MainMenuServerButton serverButton;
|
||||
|
||||
private void Start() => interGridNavigation = new uGUI_InterGridNavigation();
|
||||
|
||||
public bool OnButtonDown(GameInput.Button button)
|
||||
{
|
||||
if (button != GameInput.Button.UICancel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
OnBack();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnBack() => serverButton.CancelDelete();
|
||||
}
|
@@ -0,0 +1,220 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NitroxClient.GameLogic.Settings;
|
||||
using NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
|
||||
using NitroxClient.Unity.Helper;
|
||||
using NitroxModel.Serialization;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
|
||||
|
||||
public class MainMenuServerButton : MonoBehaviour
|
||||
{
|
||||
private static MainMenuLoadButton loadButtonRef;
|
||||
private static LegendButtonData[] confirmButtonLegendData;
|
||||
private static GameObject deleteButtonRef;
|
||||
|
||||
private CanvasGroup loadCg;
|
||||
private CanvasGroup deleteCg;
|
||||
private Button cancelDeleteButton;
|
||||
|
||||
private string joinIp;
|
||||
private int joinPort;
|
||||
private string joinServerName;
|
||||
|
||||
public static void Setup(MainMenuLoadButton _loadButtonRef)
|
||||
{
|
||||
loadButtonRef = _loadButtonRef;
|
||||
confirmButtonLegendData = _loadButtonRef.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration;
|
||||
deleteButtonRef = _loadButtonRef.deleteButton;
|
||||
}
|
||||
|
||||
public void Init(string serverName, string ip, int port, bool isReadOnly)
|
||||
{
|
||||
joinIp = ip;
|
||||
joinPort = port;
|
||||
joinServerName = serverName;
|
||||
|
||||
Transform loadTransform = this.RequireTransform("Load");
|
||||
loadCg = loadTransform.gameObject.AddComponent<CanvasGroup>();
|
||||
Transform newGameButtonTransform = loadTransform.RequireTransform("NewGameButton");
|
||||
|
||||
TextMeshProUGUI tmp = newGameButtonTransform.RequireTransform("Text").GetComponent<TextMeshProUGUI>();
|
||||
Destroy(tmp.GetComponent<TranslationLiveUpdate>());
|
||||
StringBuilder buttonText = new(Language.main.Get("Nitrox_ConnectTo"));
|
||||
buttonText.Append(" <b>").Append(serverName).AppendLine("</b>");
|
||||
if (NitroxPrefs.HideIp.Value)
|
||||
{
|
||||
buttonText.AppendLine("***.***.***.***:*****");
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonText.Append(ip[^Math.Min(ip.Length, 25)..]).Append(':').Append(port);
|
||||
}
|
||||
tmp.text = buttonText.ToString();
|
||||
|
||||
Button multiplayerJoinButton = newGameButtonTransform.GetComponent<Button>();
|
||||
multiplayerJoinButton.onClick = new Button.ButtonClickedEvent();
|
||||
multiplayerJoinButton.onClick.AddListener(() => _ = OnJoinButtonClicked());
|
||||
|
||||
gameObject.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration = confirmButtonLegendData;
|
||||
|
||||
// We don't want servers that are discovered automatically to be deleted
|
||||
if (isReadOnly)
|
||||
{
|
||||
Destroy(transform.Find("Delete").gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject delete = Instantiate(deleteButtonRef, loadTransform, false);
|
||||
Button deleteButtonButton = delete.GetComponent<Button>();
|
||||
deleteButtonButton.onClick = new Button.ButtonClickedEvent();
|
||||
deleteButtonButton.onClick.AddListener(RequestDelete);
|
||||
|
||||
Transform deleteTransform = this.RequireTransform("Delete");
|
||||
Destroy(deleteTransform.GetComponent<MainMenuDeleteGame>());
|
||||
Destroy(deleteTransform.GetComponent<TranslationLiveUpdate>());
|
||||
deleteCg = deleteTransform.GetComponent<CanvasGroup>();
|
||||
cancelDeleteButton = deleteTransform.RequireTransform("DeleteCancelButton").GetComponent<Button>();
|
||||
cancelDeleteButton.onClick = new Button.ButtonClickedEvent();
|
||||
cancelDeleteButton.onClick.AddListener(CancelDelete);
|
||||
Button confirmDeleteButton = deleteTransform.RequireTransform("DeleteConfirmButton").GetComponent<Button>();
|
||||
confirmDeleteButton.onClick = new Button.ButtonClickedEvent();
|
||||
confirmDeleteButton.onClick.AddListener(Delete);
|
||||
|
||||
deleteTransform.gameObject.AddComponent<MainMenuDeleteServer>().serverButton = this;
|
||||
TextMeshProUGUI warningTmp = deleteTransform.RequireTransform("DeleteWarningText").GetComponent<TextMeshProUGUI>();
|
||||
warningTmp.text = Language.main.Get("Nitrox_ServerEntry_DeleteWarning");
|
||||
}
|
||||
|
||||
public void RequestDelete()
|
||||
{
|
||||
uGUI_MainMenu.main.OnRightSideOpened(deleteCg.gameObject);
|
||||
uGUI_LegendBar.ClearButtons();
|
||||
uGUI_LegendBar.ChangeButton(0, uGUI.FormatButton(GameInput.Button.UICancel, gamePadOnly: true), Language.main.GetFormat("Back"));
|
||||
uGUI_LegendBar.ChangeButton(1, uGUI.FormatButton(GameInput.Button.UISubmit, gamePadOnly: true), Language.main.GetFormat("ItemSelectorSelect"));
|
||||
StartCoroutine(loadButtonRef.ShiftAlpha(loadCg, 0.0f, loadButtonRef.animTime, loadButtonRef.alphaPower, false));
|
||||
StartCoroutine(loadButtonRef.ShiftAlpha(deleteCg, 1f, loadButtonRef.animTime, loadButtonRef.alphaPower, true, cancelDeleteButton));
|
||||
StartCoroutine(loadButtonRef.ShiftPos(loadCg, MainMenuLoadButton.target.left, MainMenuLoadButton.target.centre, loadButtonRef.animTime, loadButtonRef.posPower));
|
||||
StartCoroutine(loadButtonRef.ShiftPos(deleteCg, MainMenuLoadButton.target.centre, MainMenuLoadButton.target.right, loadButtonRef.animTime, loadButtonRef.posPower));
|
||||
}
|
||||
|
||||
public void CancelDelete()
|
||||
{
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
|
||||
if (GameInput.IsPrimaryDeviceGamepad())
|
||||
MainMenuServerListPanel.Main.SelectItemByIndex(MainMenuServerListPanel.Main.GetSelectedIndex());
|
||||
StartCoroutine(loadButtonRef.ShiftAlpha(loadCg, 1f, loadButtonRef.animTime, loadButtonRef.alphaPower, true));
|
||||
StartCoroutine(loadButtonRef.ShiftAlpha(deleteCg, 0.0f, loadButtonRef.animTime, loadButtonRef.alphaPower, false));
|
||||
StartCoroutine(loadButtonRef.ShiftPos(loadCg, MainMenuLoadButton.target.centre, MainMenuLoadButton.target.left, loadButtonRef.animTime, loadButtonRef.posPower));
|
||||
StartCoroutine(loadButtonRef.ShiftPos(deleteCg, MainMenuLoadButton.target.right, MainMenuLoadButton.target.centre, loadButtonRef.animTime, loadButtonRef.posPower));
|
||||
}
|
||||
|
||||
public void ResetLoadDeleteView()
|
||||
{
|
||||
loadCg.alpha = 1;
|
||||
loadCg.interactable = loadCg.blocksRaycasts = true;
|
||||
|
||||
RectTransform loadTransform = loadCg.GetComponent<RectTransform>();
|
||||
float loadPosX = loadTransform.sizeDelta.x * 0.5f;
|
||||
loadTransform.localPosition = new Vector3(loadPosX, loadTransform.localPosition.y, 0);
|
||||
|
||||
if (deleteCg) // Read only server entries
|
||||
{
|
||||
RectTransform deleteTransform = deleteCg.GetComponent<RectTransform>();
|
||||
float deletePosX = deleteTransform.sizeDelta.x * 0.5f;
|
||||
deleteTransform.localPosition = new Vector3(deletePosX, deleteTransform.localPosition.y, 0);
|
||||
|
||||
deleteCg.alpha = 0;
|
||||
deleteCg.interactable = deleteCg.blocksRaycasts = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
|
||||
int scrollIndex = MainMenuServerListPanel.Main.GetSelectedIndex();
|
||||
if (GameInput.IsPrimaryDeviceGamepad() && !MainMenuServerListPanel.Main.SelectItemInYDirection(scrollIndex, 1))
|
||||
{
|
||||
MainMenuServerListPanel.Main.SelectItemInYDirection(scrollIndex, -1);
|
||||
}
|
||||
StartCoroutine(loadButtonRef.ShiftPos(deleteCg, MainMenuLoadButton.target.left, MainMenuLoadButton.target.centre, loadButtonRef.animTime, loadButtonRef.posPower));
|
||||
StartCoroutine(loadButtonRef.ShiftAlpha(deleteCg, 0.0f, loadButtonRef.animTime, loadButtonRef.alphaPower, false));
|
||||
|
||||
ServerList.Instance.RemoveAt(transform.GetSiblingIndex() - 1);
|
||||
ServerList.Instance.Save();
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public async Task OnJoinButtonClicked()
|
||||
{
|
||||
if (MainMenuServerListPanel.Main.IsJoining)
|
||||
{
|
||||
return; // Do not attempt to join multiple servers.
|
||||
}
|
||||
|
||||
MainMenuServerListPanel.Main.IsJoining = true;
|
||||
MainMenuServerListPanel.Main.DeselectAllItems();
|
||||
await OpenJoinServerMenuAsync(joinIp, joinPort).ContinueWith(_ => { MainMenuServerListPanel.Main.IsJoining = false; });
|
||||
MainMenuJoinServerPanel.Instance.UpdatePanelValues(joinServerName);
|
||||
}
|
||||
|
||||
public static async Task OpenJoinServerMenuAsync(string serverIp, int serverPort)
|
||||
{
|
||||
if (!MainMenuServerListPanel.Main)
|
||||
{
|
||||
Log.Error("MainMenuServerListPanel is not instantiated although OpenJoinServerMenuAsync is called.");
|
||||
return;
|
||||
}
|
||||
|
||||
IPEndPoint endpoint = ResolveIPEndPoint(serverIp, serverPort);
|
||||
if (endpoint == null)
|
||||
{
|
||||
Log.InGame($"{Language.main.Get("Nitrox_UnableToConnect")}: {serverIp}:{serverPort}");
|
||||
return;
|
||||
}
|
||||
|
||||
MainMenuNotificationPanel.ShowLoading();
|
||||
await JoinServerBackend.StartMultiplayerClientAsync(endpoint.Address, endpoint.Port);
|
||||
}
|
||||
|
||||
private static IPEndPoint ResolveIPEndPoint(string serverIp, int serverPort)
|
||||
{
|
||||
UriHostNameType hostType = Uri.CheckHostName(serverIp);
|
||||
IPAddress address;
|
||||
switch (hostType)
|
||||
{
|
||||
case UriHostNameType.IPv4:
|
||||
case UriHostNameType.IPv6:
|
||||
IPAddress.TryParse(serverIp, out address);
|
||||
break;
|
||||
case UriHostNameType.Dns:
|
||||
address = ResolveHostName(serverIp, serverPort);
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
return address != null ? new IPEndPoint(address, serverPort) : null;
|
||||
|
||||
static IPAddress ResolveHostName(string hostname, int serverPort)
|
||||
{
|
||||
try
|
||||
{
|
||||
IPHostEntry hostEntry = Dns.GetHostEntry(hostname);
|
||||
return hostEntry.AddressList[0];
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
Log.ErrorSensitive(ex, "Unable to resolve the address {hostname}:{serverPort}", hostname, serverPort);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,355 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FMODUnity;
|
||||
using NitroxClient.Communication;
|
||||
using NitroxClient.GameLogic.Settings;
|
||||
using NitroxClient.Unity.Helper;
|
||||
using NitroxModel;
|
||||
using NitroxModel.Serialization;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UWE;
|
||||
|
||||
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
|
||||
|
||||
public class MainMenuServerListPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver
|
||||
{
|
||||
public const string NAME = "MultiplayerServerList";
|
||||
|
||||
public static MainMenuServerListPanel Main;
|
||||
public static Sprite NormalSprite;
|
||||
public static Sprite SelectedSprite;
|
||||
public static FMODAsset HoverSound;
|
||||
|
||||
private GameObject multiplayerNewServerButtonRef;
|
||||
private GameObject multiplayerServerButtonRef;
|
||||
private Transform serverAreaContent;
|
||||
private GameObject selectedServerItem;
|
||||
private ScrollRect scrollRect;
|
||||
private GameObject scrollBar;
|
||||
|
||||
public bool IsJoining { get; set; }
|
||||
|
||||
public void Setup(GameObject savedGamesRef)
|
||||
{
|
||||
Main = this;
|
||||
|
||||
MainMenuLoadMenu loadMenu = savedGamesRef.GetComponentInChildren<MainMenuLoadMenu>();
|
||||
NormalSprite = loadMenu.normalSprite;
|
||||
SelectedSprite = loadMenu.selectedSprite;
|
||||
HoverSound = loadMenu.hoverSound;
|
||||
|
||||
multiplayerNewServerButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
|
||||
serverAreaContent = transform.RequireTransform("Scroll View/Viewport/SavedGameAreaContent");
|
||||
serverAreaContent.gameObject.name = "ServerAreaContent";
|
||||
serverAreaContent.GetComponent<GridLayoutGroup>().spacing = new Vector2(0, 5);
|
||||
|
||||
scrollRect = transform.RequireGameObject("Scroll View").GetComponent<ScrollRect>();
|
||||
scrollBar = scrollRect.RequireGameObject("Scrollbar");
|
||||
|
||||
multiplayerServerButtonRef = savedGamesRef.GetComponent<MainMenuLoadPanel>().saveInstance;
|
||||
MainMenuServerButton.Setup(multiplayerServerButtonRef.GetComponent<MainMenuLoadButton>());
|
||||
|
||||
RefreshServerEntries();
|
||||
}
|
||||
|
||||
public bool OnButtonDown(GameInput.Button button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case GameInput.Button.UISubmit:
|
||||
OnConfirm();
|
||||
return true;
|
||||
case GameInput.Button.UICancel:
|
||||
OnBack();
|
||||
return true;
|
||||
case GameInput.Button.UIClear:
|
||||
OnClear();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBack()
|
||||
{
|
||||
DeselectAllItems();
|
||||
MainMenuRightSide.main.OpenGroup("Home");
|
||||
}
|
||||
|
||||
public void OnClear()
|
||||
{
|
||||
if (selectedServerItem && selectedServerItem.TryGetComponent(out MainMenuServerButton serverButton))
|
||||
{
|
||||
serverButton.RequestDelete();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnConfirm()
|
||||
{
|
||||
if (!selectedServerItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedServerItem.gameObject.name == "NewServer")
|
||||
{
|
||||
DeselectAllItems();
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuCreateServerPanel.NAME);
|
||||
}
|
||||
else if (selectedServerItem.TryGetComponent(out MainMenuServerButton serverButton))
|
||||
{
|
||||
_ = serverButton.OnJoinButtonClicked().ContinueWithHandleError(Log.Error);
|
||||
}
|
||||
}
|
||||
|
||||
object uGUI_INavigableIconGrid.GetSelectedItem() => selectedServerItem;
|
||||
|
||||
bool uGUI_INavigableIconGrid.ShowSelector => false;
|
||||
bool uGUI_INavigableIconGrid.EmulateRaycast => false;
|
||||
bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
|
||||
uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
|
||||
|
||||
Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
|
||||
|
||||
public void SelectItem(object item)
|
||||
{
|
||||
DeselectItem();
|
||||
selectedServerItem = item as GameObject;
|
||||
|
||||
if (!selectedServerItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedServerItem.TryGetComponentInChildren(out mGUI_Change_Legend_On_Select componentInChildren))
|
||||
{
|
||||
componentInChildren.SyncLegendBarToGUISelection();
|
||||
}
|
||||
|
||||
if (selectedServerItem == serverAreaContent.GetChild(0).gameObject) // Server Create Button
|
||||
{
|
||||
selectedServerItem.transform.Find("NewGameButton").GetComponent<Image>().sprite = SelectedSprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedServerItem.transform.Find("Load/NewGameButton").GetComponent<Image>().sprite = SelectedSprite;
|
||||
}
|
||||
|
||||
selectedServerItem.GetComponentInChildren<uGUI_BasicColorSwap>();
|
||||
|
||||
UIUtils.ScrollToShowItemInCenter(selectedServerItem.transform);
|
||||
RuntimeManager.PlayOneShot(HoverSound.path);
|
||||
}
|
||||
|
||||
public void DeselectItem()
|
||||
{
|
||||
if (!selectedServerItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedServerItem == serverAreaContent.GetChild(0).gameObject) // Server Create Button
|
||||
{
|
||||
selectedServerItem.transform.Find("NewGameButton").GetComponent<Image>().sprite = NormalSprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedServerItem.transform.Find("Load/NewGameButton").GetComponent<Image>().sprite = NormalSprite;
|
||||
}
|
||||
|
||||
selectedServerItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextWhite();
|
||||
selectedServerItem = null;
|
||||
}
|
||||
|
||||
public void DeselectAllItems()
|
||||
{
|
||||
// Create ServerEntry button
|
||||
serverAreaContent.GetChild(0).Find("NewGameButton").GetComponent<Image>().sprite = NormalSprite;
|
||||
serverAreaContent.GetChild(0).GetComponentInChildren<uGUI_BasicColorSwap>().makeTextWhite();
|
||||
|
||||
// Server buttons
|
||||
for (int i = 1; i < serverAreaContent.childCount; i++)
|
||||
{
|
||||
Transform child = serverAreaContent.GetChild(i);
|
||||
child.Find("Load/NewGameButton").GetComponent<Image>().sprite = NormalSprite;
|
||||
child.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextWhite();
|
||||
child.GetComponent<MainMenuServerButton>().ResetLoadDeleteView();
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectFirstItem()
|
||||
{
|
||||
MainMenuServerButton firstServerObject = serverAreaContent.GetComponentInChildren<MainMenuServerButton>();
|
||||
if (firstServerObject)
|
||||
{
|
||||
SelectItem(firstServerObject.gameObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
Transform serverCreationButton = serverAreaContent.GetChild(0);
|
||||
if (serverCreationButton && serverCreationButton.name == "NewServer")
|
||||
{
|
||||
SelectItem(serverCreationButton.gameObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SelectItemInDirection(int dirX, int dirY)
|
||||
{
|
||||
if (selectedServerItem)
|
||||
{
|
||||
return dirY != 0 && SelectItemInYDirection(GetSelectedIndex(), dirY);
|
||||
}
|
||||
|
||||
return SelectFirstItem();
|
||||
}
|
||||
|
||||
public int GetSelectedIndex() => selectedServerItem ? selectedServerItem.transform.GetSiblingIndex() : -1;
|
||||
|
||||
public bool SelectItemInYDirection(int selectedIndex, int dirY)
|
||||
{
|
||||
int dir = dirY > 0 ? 1 : -1;
|
||||
for (int newIndex = selectedIndex + dir; newIndex >= 0 && newIndex < serverAreaContent.childCount; newIndex += dir)
|
||||
{
|
||||
if (SelectItemByIndex(newIndex))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SelectItemByIndex(int selectedIndex)
|
||||
{
|
||||
if (selectedIndex < serverAreaContent.childCount && selectedIndex >= 0)
|
||||
{
|
||||
SelectItem(serverAreaContent.GetChild(selectedIndex).gameObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void LoadSavedServers()
|
||||
{
|
||||
ServerList.Refresh();
|
||||
foreach (ServerList.Entry entry in ServerList.Instance.Entries)
|
||||
{
|
||||
CreateServerButton(entry.Name, entry.Address, entry.Port);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator FindLANServers()
|
||||
{
|
||||
void LateAddButton(IPEndPoint serverEndPoint)
|
||||
{
|
||||
if (!ServerList.Instance.Entries.Any(e => e.Address == serverEndPoint.Address.ToString() && e.Port == serverEndPoint.Port))
|
||||
{
|
||||
Log.Info($"Adding LAN server: {serverEndPoint}");
|
||||
// Add ServerList entry to keep indices in sync with servers UI, to enable removal by index
|
||||
ServerList.Instance.Add(new ServerList.Entry("LAN Server", serverEndPoint.Address, serverEndPoint.Port, false));
|
||||
CreateServerButton("LAN Server", serverEndPoint.Address.ToString(), serverEndPoint.Port, true);
|
||||
}
|
||||
}
|
||||
|
||||
using Task<IEnumerable<IPEndPoint>> searchTask = LANBroadcastClient.SearchAsync();
|
||||
while (!searchTask.IsCompleted)
|
||||
{
|
||||
while (LANBroadcastClient.DiscoveredServers.TryDequeue(out IPEndPoint endPoint))
|
||||
{
|
||||
LateAddButton(endPoint);
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
while (LANBroadcastClient.DiscoveredServers.TryDequeue(out IPEndPoint endPoint))
|
||||
{
|
||||
LateAddButton(endPoint);
|
||||
}
|
||||
ServerList.Instance.Save();
|
||||
}
|
||||
|
||||
public GameObject CreateServerButton(string serverName, string address, int port, bool isReadOnly = false)
|
||||
{
|
||||
GameObject multiplayerButtonInst = Instantiate(multiplayerServerButtonRef, serverAreaContent, false);
|
||||
multiplayerButtonInst.name = $"NitroxServer_{serverAreaContent.childCount - 2}";
|
||||
DestroyImmediate(multiplayerButtonInst.RequireGameObject("Load")); // Needs to be deleted before MainMenuServerButton.Init() below
|
||||
Destroy(multiplayerButtonInst.GetComponent<MainMenuLoadButton>());
|
||||
|
||||
GameObject multiplayerLoadButtonInst = Instantiate(multiplayerNewServerButtonRef, multiplayerButtonInst.transform, false);
|
||||
multiplayerLoadButtonInst.name = "Load";
|
||||
|
||||
MainMenuServerButton serverButton = multiplayerButtonInst.AddComponent<MainMenuServerButton>();
|
||||
serverButton.Init(serverName, address, port, isReadOnly);
|
||||
|
||||
scrollBar.SetActive(serverAreaContent.childCount >= 4);
|
||||
foreach (EventTrigger eventTrigger in multiplayerButtonInst.GetComponentsInChildren<EventTrigger>(true))
|
||||
{
|
||||
ForwardTriggerScrollToScrollRect(eventTrigger);
|
||||
}
|
||||
|
||||
return multiplayerButtonInst;
|
||||
}
|
||||
|
||||
private void CreateAddServerButton()
|
||||
{
|
||||
GameObject multiplayerButtonInst = Instantiate(multiplayerNewServerButtonRef, serverAreaContent, false);
|
||||
multiplayerButtonInst.name = "NewServer"; // "NewServer" is important, see OnConfirm()
|
||||
TextMeshProUGUI txt = multiplayerButtonInst.RequireTransform("NewGameButton/Text").GetComponent<TextMeshProUGUI>();
|
||||
txt.text = "Nitrox_AddServer";
|
||||
txt.fontSize *= 1.5f;
|
||||
txt.fontStyle = FontStyles.Bold;
|
||||
|
||||
Button multiplayerButtonButton = multiplayerButtonInst.RequireTransform("NewGameButton").GetComponent<Button>();
|
||||
multiplayerButtonButton.onClick = new Button.ButtonClickedEvent();
|
||||
multiplayerButtonButton.onClick.AddListener(OpenAddServerGroup);
|
||||
|
||||
ForwardTriggerScrollToScrollRect(multiplayerButtonButton.GetComponent<EventTrigger>());
|
||||
}
|
||||
|
||||
private void ForwardTriggerScrollToScrollRect(EventTrigger eventTrigger)
|
||||
{
|
||||
eventTrigger.triggers.RemoveAll(trigger => trigger.eventID == EventTriggerType.Scroll);
|
||||
|
||||
EventTrigger.TriggerEvent callback = new();
|
||||
callback.AddListener(x => scrollRect.Scroll(((PointerEventData)x).scrollDelta.y, 5f));
|
||||
|
||||
eventTrigger.triggers.Add(new EventTrigger.Entry
|
||||
{
|
||||
eventID = EventTriggerType.Scroll,
|
||||
callback = callback
|
||||
});
|
||||
}
|
||||
|
||||
public void OpenAddServerGroup()
|
||||
{
|
||||
DeselectAllItems();
|
||||
MainMenuRightSide.main.OpenGroup(MainMenuCreateServerPanel.NAME);
|
||||
}
|
||||
|
||||
public void RefreshServerEntries()
|
||||
{
|
||||
if (!serverAreaContent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Transform child in serverAreaContent)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
CreateAddServerButton();
|
||||
LoadSavedServers();
|
||||
CoroutineHost.StartCoroutine(FindLANServers());
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user