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using System;
using System.Collections;
using System.Linq;
using FMODUnity;
using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.Util;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
public class MainMenuEnterPasswordPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver
{
public const string NAME = "MultiplayerEnterPassword";
public static MainMenuEnterPasswordPanel Instance { get; private set; }
private TMP_InputField passwordInput;
private mGUI_Change_Legend_On_Select legendChange;
private GameObject selectedItem;
private GameObject[] selectableItems;
private static string lastEnteredPassword;
public static Optional<string> LastEnteredPassword => lastEnteredPassword != null ? Optional.Of(lastEnteredPassword) : Optional.Empty;
public static void ResetLastEnteredPassword() => lastEnteredPassword = null;
public void Setup(GameObject savedGamesRef)
{
Instance = this;
GameObject multiplayerButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
GameObject generalTextRef = multiplayerButtonRef.GetComponentInChildren<TextMeshProUGUI>().gameObject;
GameObject inputFieldRef = GameObject.Find("/Menu canvas/Panel/MainMenu/RightSide/Home/EmailBox/InputField");
GameObject passwordInputGameObject = Instantiate(inputFieldRef, transform, false);
passwordInputGameObject.transform.localPosition = new Vector3(-160, 300, 0);
passwordInputGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(300, 40);
passwordInput = passwordInputGameObject.GetComponent<TMP_InputField>();
passwordInput.characterValidation = TMP_InputField.CharacterValidation.None;
passwordInput.onSubmit = new TMP_InputField.SubmitEvent();
passwordInput.onSubmit.AddListener(_ => OnConfirmButtonClicked());
passwordInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_JoinServerPlaceholder");
GameObject passwordInputDesc = Instantiate(generalTextRef, passwordInputGameObject.transform, false);
passwordInputDesc.transform.localPosition = new Vector3(-200, 0, 0);
passwordInputDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_JoinServerPassword");
GameObject confirmButton = Instantiate(multiplayerButtonRef, transform, false);
confirmButton.transform.localPosition = new Vector3(-200, 90, 0);
confirmButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
confirmButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Confirm");
Button confirmButtonButton = confirmButton.RequireTransform("NewGameButton").GetComponent<Button>();
confirmButtonButton.onClick = new Button.ButtonClickedEvent();
confirmButtonButton.onClick.AddListener(OnConfirmButtonClicked);
GameObject backButton = Instantiate(multiplayerButtonRef, transform, false);
backButton.transform.localPosition = new Vector3(-200, 40, 0);
backButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
backButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Cancel");
Button backButtonButton = backButton.RequireTransform("NewGameButton").GetComponent<Button>();
backButtonButton.onClick = new Button.ButtonClickedEvent();
backButtonButton.onClick.AddListener(OnCancelClick);
selectableItems = [passwordInputGameObject, confirmButton, backButton];
Destroy(transform.Find("Scroll View").gameObject);
legendChange = gameObject.AddComponent<mGUI_Change_Legend_On_Select>();
legendChange.legendButtonConfiguration = confirmButtonButton.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration.Take(1).ToArray();
}
public void FocusPasswordField()
{
StartCoroutine(Coroutine());
IEnumerator Coroutine()
{
passwordInput.Select();
EventSystem.current.SetSelectedGameObject(passwordInput.gameObject);
yield return null;
passwordInput.MoveToEndOfLine(false, true);
}
}
private void OnConfirmButtonClicked()
{
lastEnteredPassword = passwordInput.text;
MainMenuRightSide.main.OpenGroup(MainMenuJoinServerPanel.NAME);
MainMenuJoinServerPanel.Instance.FocusNameInputField();
}
private static void OnCancelClick()
{
JoinServerBackend.StopMultiplayerClient();
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
}
public bool OnButtonDown(GameInput.Button button)
{
switch (button)
{
case GameInput.Button.UISubmit:
OnConfirm();
return true;
case GameInput.Button.UICancel:
OnBack();
return true;
default:
return false;
}
}
public void OnConfirm()
{
if (selectedItem.TryGetComponentInChildren(out TMP_InputField inputField))
{
inputField.ActivateInputField();
}
if (selectedItem.TryGetComponentInChildren(out Button button))
{
button.onClick.Invoke();
}
}
public void OnBack()
{
passwordInput.text = string.Empty;
ResetLastEnteredPassword();
DeselectAllItems();
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
}
bool uGUI_INavigableIconGrid.ShowSelector => false;
bool uGUI_INavigableIconGrid.EmulateRaycast => false;
bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
object uGUI_INavigableIconGrid.GetSelectedItem() => selectedItem;
public void SelectItem(object item)
{
DeselectItem();
selectedItem = item as GameObject;
legendChange.SyncLegendBarToGUISelection();
if (!selectedItem)
{
return;
}
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
{
selectedInputField.Select();
}
else // Buttons
{
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextBlack();
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.SelectedSprite;
}
if (!EventSystem.current.alreadySelecting)
{
EventSystem.current.SetSelectedGameObject(selectedItem);
}
RuntimeManager.PlayOneShot(MainMenuServerListPanel.HoverSound.path);
}
public void DeselectItem()
{
if (!selectedItem)
{
return;
}
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
{
selectedInputField.DeactivateInputField();
selectedInputField.ReleaseSelection();
}
else // Buttons
{
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextWhite();
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.NormalSprite;
}
if (!EventSystem.current.alreadySelecting)
{
EventSystem.current.SetSelectedGameObject(null);
}
selectedItem = null;
}
public void DeselectAllItems()
{
foreach (GameObject child in selectableItems)
{
selectedItem = child;
DeselectItem();
}
}
public bool SelectFirstItem()
{
SelectItem(selectableItems[0]);
return true;
}
public bool SelectItemInDirection(int dirX, int dirY)
{
if (!selectedItem)
{
return SelectFirstItem();
}
if (dirX == dirY)
{
return false;
}
int dir = dirX + dirY > 0 ? 1 : -1;
for (int newIndex = GetSelectedIndex() + dir; newIndex >= 0 && newIndex < selectableItems.Length; newIndex += dir)
{
if (SelectItemByIndex(newIndex))
{
return true;
}
}
return false;
}
private int GetSelectedIndex() => selectedItem ? Array.IndexOf(selectableItems, selectedItem) : -1;
private bool SelectItemByIndex(int selectedIndex)
{
if (selectedIndex >= 0 && selectedIndex < selectableItems.Length)
{
SelectItem(selectableItems[selectedIndex]);
return true;
}
return false;
}
}