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using System.Collections;
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using System.Linq;
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using System.Text.RegularExpressions;
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using FMODUnity;
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using NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
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using NitroxClient.Unity.Helper;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.UI;
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using UWE;
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namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServerJoin;
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public class MainMenuJoinServerPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver, uGUI_IScrollReceiver, uGUI_IAdjustReceiver
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{
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public const string NAME = "MultiplayerJoinServer";
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public static MainMenuJoinServerPanel Instance { get; private set; }
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private GameObject playerSettingsPanel;
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private TextMeshProUGUI header;
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private uGUI_ColorPicker colorPicker;
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private MainMenuColorPickerPreview colorPickerPreview;
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private Slider saturationSlider;
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private uGUI_InputField playerNameInputField;
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private GameObject selectedItem;
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private GameObject[] selectableItems;
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public void Setup(GameObject savedGamesRef)
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{
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Instance = this;
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Destroy(transform.RequireGameObject("Scroll View"));
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Destroy(GetComponentInChildren<TranslationLiveUpdate>());
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header = GetComponentInChildren<TextMeshProUGUI>();
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CoroutineHost.StartCoroutine(AsyncSetup(savedGamesRef)); // As JoinServer waits for AsyncSetup to be completed we can't use normal Unity IEnumerator Start()
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}
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private IEnumerator AsyncSetup(GameObject savedGamesRef)
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{
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AsyncOperationHandle<GameObject> request = AddressablesUtility.LoadAsync<GameObject>("Assets/Prefabs/Base/GeneratorPieces/BaseMoonpoolUpgradeConsole.prefab");
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yield return request;
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GameObject colorPickerPanelPrototype = request.Result.RequireGameObject("EditScreen/Active");
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RectTransform parent = GetComponent<RectTransform>();
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GameObject newGameButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame/NewGameButton");
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LegendButtonData[] defaultLegend = newGameButtonRef.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration.Take(1).ToArray();
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//Create a clone of the RocketBase color picker panel.
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playerSettingsPanel = Instantiate(colorPickerPanelPrototype, parent);
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//Prepares name input field
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GameObject inputField = playerSettingsPanel.RequireGameObject("InputField");
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inputField.transform.SetParent(parent);
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inputField.transform.localPosition = new Vector3(-200, 310, 0);
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inputField.transform.localScale = Vector3.one;
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inputField.AddComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration = defaultLegend;
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playerNameInputField = inputField.GetComponent<uGUI_InputField>();
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((TextMeshProUGUI)playerNameInputField.placeholder).text = Language.main.Get("Nitrox_EnterName");
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playerNameInputField.textComponent.fontSizeMin = 17;
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playerNameInputField.textComponent.fontSizeMax = 21;
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playerNameInputField.textComponent.GetComponent<RectTransform>().sizeDelta = new Vector2(-20, 42);
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playerNameInputField.characterLimit = 25; // See this.OnJoinClick()
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playerNameInputField.onFocusSelectAll = false;
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playerNameInputField.onSubmit.AddListener(_ => OnJoinClick());
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playerNameInputField.onSubmit.AddListener(_ => DeselectAllItems());
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playerNameInputField.ActivateInputField();
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//Prepares player color picker
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GameObject colorPickerObject = playerSettingsPanel.RequireGameObject("ColorPicker");
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colorPickerObject.transform.SetParent(parent);
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colorPickerObject.transform.localPosition = new Vector3(-268, 175, 0);
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colorPickerObject.transform.localScale = new Vector3(1.1f, 0.75f, 1);
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colorPicker = colorPickerObject.GetComponentInChildren<uGUI_ColorPicker>();
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colorPicker.pointer.localScale = new Vector3(1f, 1.46f, 1);
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saturationSlider = colorPicker.saturationSlider;
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saturationSlider.transform.localPosition = new Vector3(197, 0, 0);
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colorPickerPreview = colorPicker.gameObject.AddComponent<MainMenuColorPickerPreview>();
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colorPickerPreview.Init(colorPicker);
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GameObject buttonLeft = Instantiate(newGameButtonRef, parent);
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buttonLeft.GetComponent<RectTransform>().sizeDelta = new Vector2(160, 45);
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buttonLeft.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration = defaultLegend;
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GameObject buttonRight = Instantiate(buttonLeft, parent);
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//Prepares cancel button
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buttonLeft.transform.SetParent(parent);
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buttonLeft.transform.localPosition = new Vector3(-285, 40, 0);
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buttonLeft.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Cancel");
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Button cancelButton = buttonLeft.GetComponent<Button>();
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cancelButton.onClick = new Button.ButtonClickedEvent();
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cancelButton.onClick.AddListener(OnCancelClick);
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cancelButton.onClick.AddListener(DeselectAllItems);
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//Prepares join button
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buttonRight.transform.localPosition = new Vector3(-115, 40, 0);
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buttonRight.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Join");
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Button joinButton = buttonRight.GetComponent<Button>();
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joinButton.onClick = new Button.ButtonClickedEvent();
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joinButton.onClick.AddListener(OnJoinClick);
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joinButton.onClick.AddListener(DeselectAllItems);
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selectableItems = [inputField, colorPicker.gameObject, saturationSlider.gameObject, buttonLeft, buttonRight];
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Destroy(playerSettingsPanel);
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}
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private void OnJoinClick()
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{
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string playerName = playerNameInputField.text;
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//https://regex101.com/r/eTWiEs/2/
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if (!Regex.IsMatch(playerName, "^[a-zA-Z0-9._-]{3,25}$"))
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{
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MainMenuNotificationPanel.ShowMessage(Language.main.Get("Nitrox_InvalidUserName"), NAME);
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return;
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}
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JoinServerBackend.RequestSessionReservation(playerName, colorPicker.currentColor);
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}
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private static void OnCancelClick()
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{
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JoinServerBackend.StopMultiplayerClient();
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MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
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}
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public void UpdatePanelValues(string serverName) => header.text = $" {Language.main.Get("Nitrox_JoinServer")} {serverName}";
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public void UpdatePlayerPanelValues(string playerName, Vector3 hsb)
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{
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playerNameInputField.text = playerName;
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colorPicker.SetHSB(hsb);
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}
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public void FocusNameInputField()
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{
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StartCoroutine(Coroutine());
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IEnumerator Coroutine()
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{
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SelectFirstItem();
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yield return new WaitForEndOfFrame();
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playerNameInputField.MoveToEndOfLine(false, true);
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}
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}
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public bool OnButtonDown(GameInput.Button button)
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{
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if (button != GameInput.Button.UISubmit || !selectedItem)
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{
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return false;
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}
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if (selectedItem.TryGetComponentInChildren(out TMP_InputField inputField))
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{
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inputField.Select();
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inputField.ActivateInputField();
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}
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else if (selectedItem.TryGetComponentInChildren(out Button buttonComponent))
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{
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buttonComponent.onClick.Invoke();
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}
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return true;
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}
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public bool OnScroll(float scrollDelta, float speedMultiplier)
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{
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if (EventSystem.current != null &&
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EventSystem.current.currentSelectedGameObject == selectedItem &&
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selectedItem.TryGetComponent(out Slider slider))
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{
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slider.value += scrollDelta * speedMultiplier * 0.01f;
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return true;
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}
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return false;
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}
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public bool OnAdjust(Vector2 adjustDelta)
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{
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if (selectedItem && selectedItem.TryGetComponent(out uGUI_ColorPicker selectedColorPicker))
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{
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return selectedColorPicker.OnAdjust(adjustDelta);
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}
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return false;
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}
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object uGUI_INavigableIconGrid.GetSelectedItem() => selectedItem;
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bool uGUI_INavigableIconGrid.ShowSelector => false;
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bool uGUI_INavigableIconGrid.EmulateRaycast => false;
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bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
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uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
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Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
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public void SelectItem(object item)
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{
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DeselectItem();
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selectedItem = item as GameObject;
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if (!selectedItem)
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{
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return;
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}
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if (selectedItem.TryGetComponent(out mGUI_Change_Legend_On_Select changeLegend))
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{
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changeLegend.SyncLegendBarToGUISelection();
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}
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else
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{
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uGUI_LegendBar.ClearButtons();
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}
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if (selectedItem == selectableItems[1])
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{
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colorPicker.pointer.GetComponent<Image>().color = Color.cyan;
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if (GameInput.GetPrimaryDevice() == GameInput.Device.Controller)
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{
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colorPickerPreview.OnPointerDown(null);
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}
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}
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else if (selectedItem == selectableItems[3] || selectedItem == selectableItems[4])
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{
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selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextBlack();
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}
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if (selectedItem.TryGetComponentInChildren(out Selectable selectable))
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{
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selectable.Select();
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}
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if (!EventSystem.current.alreadySelecting)
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{
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EventSystem.current.SetSelectedGameObject(selectedItem);
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}
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RuntimeManager.PlayOneShot(MainMenuServerListPanel.HoverSound.path);
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}
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public void DeselectItem()
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{
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if (!selectedItem)
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{
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return;
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}
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if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
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{
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//This line need to be before selectedInputField.ReleaseSelection() as it will call this method recursive leading to NRE
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selectedInputField.DeactivateInputField();
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selectedInputField.ReleaseSelection();
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}
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else if (selectedItem.TryGetComponent(out uGUI_ColorPicker selectedColorPicker))
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{
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Image colorPickerPointer = selectedColorPicker.pointer.GetComponent<Image>();
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if (colorPickerPointer.color != Color.white &&
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GameInput.GetPrimaryDevice() == GameInput.Device.Controller)
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{
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colorPickerPreview.OnPointerUp(null);
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}
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colorPickerPointer.color = Color.white;
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}
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else if (selectedItem.TryGetComponentInChildren(out uGUI_BasicColorSwap colorSwap))
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{
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colorSwap.makeTextWhite();
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}
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if (!EventSystem.current.alreadySelecting)
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{
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EventSystem.current.SetSelectedGameObject(null);
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}
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selectedItem = null;
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}
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public void DeselectAllItems()
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{
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foreach (GameObject item in selectableItems)
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{
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selectedItem = item;
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DeselectItem();
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}
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}
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public bool SelectFirstItem()
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{
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SelectItem(selectableItems[0]);
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return true;
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}
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public bool SelectItemInDirection(int dirX, int dirY)
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{
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if (!selectedItem)
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{
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return SelectFirstItem();
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}
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if (selectedItem == selectableItems[0]) //Name input
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{
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switch (dirY)
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{
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case < 0:
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SelectItem(selectableItems[^2]);
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return true;
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case > 0:
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SelectItem(selectableItems[1]);
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return true;
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}
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}
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if (selectedItem == selectableItems[1] || selectedItem == selectableItems[2]) // ColorPicker and SaturationSlider
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{
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switch (dirY)
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{
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case < 0:
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SelectItem(selectableItems[0]);
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return true;
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case > 0:
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SelectItem(selectableItems[3]);
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return true;
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}
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if (dirX != 0)
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{
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int direction = selectedItem == selectableItems[1] ? 0 : 1;
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direction = (direction + dirX) % 2;
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SelectItem(selectableItems[1 + direction]);
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return true;
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}
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}
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if (selectedItem == selectableItems[3] || selectedItem == selectableItems[4]) // CancelButton and ConfirmButton
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{
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switch (dirY)
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{
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case < 0:
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SelectItem(selectableItems[1]);
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return true;
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case > 0:
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SelectItem(selectableItems[0]);
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return true;
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}
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if (dirX != 0)
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{
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int direction = selectedItem == selectableItems[3] ? 0 : 1;
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direction = (direction + dirX) % 2;
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SelectItem(selectableItems[3 + direction]);
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return true;
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}
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}
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return false;
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}
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}
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