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using System;
using System.Collections;
using System.Linq;
using FMODUnity;
using NitroxClient.Unity.Helper;
using NitroxModel.Serialization;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace NitroxClient.MonoBehaviours.Gui.MainMenu.ServersList;
public class MainMenuCreateServerPanel : MonoBehaviour, uGUI_INavigableIconGrid, uGUI_IButtonReceiver
{
public const string NAME = "MultiplayerCreateServer";
private const string DEFAULT_PORT = "11000";
private TMP_InputField serverNameInput, serverAddressInput, serverPortInput;
private mGUI_Change_Legend_On_Select legendChange;
private GameObject selectedItem;
private GameObject[] selectableItems;
public void Setup(GameObject savedGamesRef)
{
GameObject multiplayerButtonRef = savedGamesRef.RequireGameObject("Scroll View/Viewport/SavedGameAreaContent/NewGame");
GameObject generalTextRef = multiplayerButtonRef.GetComponentInChildren<TextMeshProUGUI>().gameObject;
GameObject inputFieldRef = GameObject.Find("/Menu canvas/Panel/MainMenu/RightSide/Home/EmailBox/InputField");
GameObject inputFieldBlueprint = Instantiate(inputFieldRef, transform, false);
inputFieldBlueprint.GetComponent<RectTransform>().sizeDelta = new Vector2(300, 40);
TMP_InputField inputFieldBlueprintInput = inputFieldBlueprint.GetComponent<TMP_InputField>();
inputFieldBlueprintInput.characterValidation = TMP_InputField.CharacterValidation.None;
inputFieldBlueprintInput.onSubmit = new TMP_InputField.SubmitEvent();
inputFieldBlueprintInput.onSubmit.AddListener(_ => { SelectItemInDirection(0, 1); });
GameObject serverName = Instantiate(inputFieldBlueprint, transform, false);
serverName.transform.localPosition = new Vector3(-160, 300, 0);
serverNameInput = serverName.GetComponent<TMP_InputField>();
serverNameInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_AddServer_NamePlaceholder");
GameObject serverNameDesc = Instantiate(generalTextRef, serverName.transform, false);
serverNameDesc.transform.localPosition = new Vector3(-200, 0, 0);
serverNameDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_NameDescription");
GameObject serverAddress = Instantiate(inputFieldBlueprint, transform, false);
serverAddress.transform.localPosition = new Vector3(-160, 225, 0);
serverAddressInput = serverAddress.GetComponent<TMP_InputField>();
serverAddressInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_AddServer_AddressPlaceholder");
GameObject serverAddressDesc = Instantiate(generalTextRef, serverAddress.transform, false);
serverAddressDesc.transform.localPosition = new Vector3(-200, 0, 0);
serverAddressDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_AddressDescription");
GameObject serverPort = Instantiate(inputFieldBlueprint, transform, false);
serverPort.transform.localPosition = new Vector3(-160, 150, 0);
serverPortInput = serverPort.GetComponent<TMP_InputField>();
serverPortInput.characterValidation = TMP_InputField.CharacterValidation.Integer;
serverPortInput.placeholder.GetComponent<TranslationLiveUpdate>().translationKey = Language.main.Get("Nitrox_AddServer_PortPlaceholder");
serverPortInput.text = DEFAULT_PORT;
GameObject serverPortDesc = Instantiate(generalTextRef, serverPort.transform, false);
serverPortDesc.transform.localPosition = new Vector3(-200, 0, 0);
serverPortDesc.GetComponent<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_PortDescription");
GameObject confirmButton = Instantiate(multiplayerButtonRef, transform, false);
confirmButton.transform.localPosition = new Vector3(-200, 90, 0);
confirmButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
confirmButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_AddServer_Confirm");
Button confirmButtonButton = confirmButton.RequireTransform("NewGameButton").GetComponent<Button>();
confirmButtonButton.onClick = new Button.ButtonClickedEvent();
confirmButtonButton.onClick.AddListener(SaveServer);
GameObject backButton = Instantiate(multiplayerButtonRef, transform, false);
backButton.transform.localPosition = new Vector3(-200, 40, 0);
backButton.transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(200, 40);
backButton.GetComponentInChildren<TextMeshProUGUI>().text = Language.main.Get("Nitrox_Cancel");
Button backButtonButton = backButton.RequireTransform("NewGameButton").GetComponent<Button>();
backButtonButton.onClick = new Button.ButtonClickedEvent();
backButtonButton.onClick.AddListener(OnBack);
selectableItems = [serverName, serverAddress, serverPort, confirmButton, backButton];
Destroy(inputFieldBlueprint);
Destroy(transform.Find("Scroll View").gameObject);
legendChange = gameObject.AddComponent<mGUI_Change_Legend_On_Select>();
legendChange.legendButtonConfiguration = confirmButtonButton.GetComponent<mGUI_Change_Legend_On_Select>().legendButtonConfiguration.Take(2).ToArray();
}
private void SaveServer()
{
string serverNameText = serverNameInput.text.Trim();
string serverHostText = serverAddressInput.text.Trim();
string serverPortText = serverPortInput.text.Trim();
if (string.IsNullOrWhiteSpace(serverNameText) ||
string.IsNullOrWhiteSpace(serverHostText) ||
string.IsNullOrWhiteSpace(serverPortText) ||
!int.TryParse(serverPortText, out int serverPort))
{
Log.InGame(Language.main.Get("Nitrox_AddServer_InvalidInput"));
return;
}
GameObject newEntry = MainMenuServerListPanel.Main.CreateServerButton(serverNameText, serverHostText, serverPort);
ServerList.Instance.Add(new ServerList.Entry(serverNameText, serverHostText, serverPort));
ServerList.Instance.Save();
OnBack();
MainMenuServerListPanel.Main.StartCoroutine(DelayedScrollToNewEntry());
Log.InGame(Language.main.Get("Nitrox_AddServer_CreatedSuccessful"));
return;
IEnumerator DelayedScrollToNewEntry()
{
yield return new WaitForEndOfFrame();
UIUtils.ScrollToShowItemInCenter(newEntry.transform);
}
}
public bool OnButtonDown(GameInput.Button button)
{
switch (button)
{
case GameInput.Button.UISubmit:
OnConfirm();
return true;
case GameInput.Button.UICancel:
OnBack();
return true;
default:
return false;
}
}
private void Update()
{
if (GameInput.GetKeyDown(KeyCode.Tab))
{
if (GameInput.GetKey(KeyCode.LeftShift))
{
SelectItemInDirection(-1, 0);
}
else
{
SelectItemInDirection(1, 0);
}
}
else if (selectedItem && GameInput.GetKeyDown(KeyCode.Return))
{
OnConfirm();
}
}
public void OnBack()
{
serverNameInput.text = string.Empty;
serverAddressInput.text = string.Empty;
serverPortInput.text = string.Empty;
DeselectAllItems();
MainMenuRightSide.main.OpenGroup(MainMenuServerListPanel.NAME);
}
public void OnConfirm()
{
if (selectedItem.TryGetComponentInChildren(out TMP_InputField inputField))
{
inputField.ActivateInputField();
}
if (selectedItem.TryGetComponentInChildren(out Button button))
{
button.onClick.Invoke();
}
}
object uGUI_INavigableIconGrid.GetSelectedItem() => selectedItem;
bool uGUI_INavigableIconGrid.ShowSelector => false;
bool uGUI_INavigableIconGrid.EmulateRaycast => false;
bool uGUI_INavigableIconGrid.SelectItemClosestToPosition(Vector3 worldPos) => false;
uGUI_INavigableIconGrid uGUI_INavigableIconGrid.GetNavigableGridInDirection(int dirX, int dirY) => null;
Graphic uGUI_INavigableIconGrid.GetSelectedIcon() => null;
public void SelectItem(object item)
{
DeselectItem();
selectedItem = item as GameObject;
legendChange.SyncLegendBarToGUISelection();
if (!selectedItem)
{
return;
}
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
{
selectedInputField.Select();
}
else // Button
{
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.SelectedSprite;
selectedItem.GetComponentInChildren<uGUI_BasicColorSwap>().makeTextBlack();
}
if (!EventSystem.current.alreadySelecting)
{
EventSystem.current.SetSelectedGameObject(selectedItem);
}
RuntimeManager.PlayOneShot(MainMenuServerListPanel.HoverSound.path);
}
public void DeselectItem()
{
if (!selectedItem)
{
return;
}
if (selectedItem.TryGetComponent(out TMP_InputField selectedInputField))
{
selectedInputField.DeactivateInputField();
selectedInputField.ReleaseSelection();
}
else // Button
{
selectedItem.transform.GetChild(0).GetComponent<Image>().sprite = MainMenuServerListPanel.NormalSprite;
selectedItem.transform.GetChild(0).GetComponent<uGUI_BasicColorSwap>().makeTextWhite();
}
if (!EventSystem.current.alreadySelecting)
{
EventSystem.current.SetSelectedGameObject(null);
}
selectedItem = null;
}
public void DeselectAllItems()
{
foreach (GameObject child in selectableItems)
{
selectedItem = child;
DeselectItem();
}
}
public bool SelectFirstItem()
{
SelectItem(selectableItems[0]);
return true;
}
public bool SelectItemInDirection(int dirX, int dirY)
{
if (!selectedItem)
{
return SelectFirstItem();
}
if (dirX == dirY)
{
return false;
}
int dir = dirX + dirY > 0 ? 1 : -1;
for (int newIndex = GetSelectedIndex() + dir; newIndex >= 0 && newIndex < selectableItems.Length; newIndex += dir)
{
if (SelectItemByIndex(newIndex))
{
return true;
}
}
return false;
}
private int GetSelectedIndex() => selectedItem ? Array.IndexOf(selectableItems, selectedItem) : -1;
private bool SelectItemByIndex(int selectedIndex)
{
if (selectedIndex >= 0 && selectedIndex < selectableItems.Length)
{
SelectItem(selectableItems[selectedIndex]);
return true;
}
return false;
}
}