first commit

This commit is contained in:
2025-07-06 00:23:46 +02:00
commit 38f50c8819
1788 changed files with 112878 additions and 0 deletions

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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
class ExosuitSmoothRotation : SmoothRotation
{
private const float SMOOTHING_SPEED = 20f;
private float timeCount = 0;
private Quaternion target;
public new Quaternion Target
{
get => target;
set
{
timeCount = 0;
target = value;
}
}
public ExosuitSmoothRotation(Quaternion initial)
{
Target = Current = initial;
}
public ExosuitSmoothRotation()
{
}
public new void FixedUpdate()
{
Current = Quaternion.Slerp(Current, Target, timeCount + SMOOTHING_SPEED * Time.fixedDeltaTime);
timeCount += SMOOTHING_SPEED * Time.fixedDeltaTime;
}
}
}

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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
public class SmoothParameter
{
private const float SMOOTHING_SPEED = 10f;
public float Target { get; set; } = 0;
public float SmoothValue { get; private set; } = 0;
public SmoothParameter(float initial = 0)
{
Target = SmoothValue = initial;
}
public void FixedUpdate()
{
SmoothValue = UWE.Utils.Slerp(SmoothValue, Target, (Target - SmoothValue) * SMOOTHING_SPEED * Time.fixedDeltaTime);
}
}
}

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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
public class SmoothRotation
{
private const float SMOOTHING_SPEED = 10f;
public Quaternion Target { get; set; }
public Quaternion Current { get; set; }
public SmoothRotation(Quaternion initial)
{
Target = Current = initial;
}
public SmoothRotation()
{
}
public void FixedUpdate()
{
Current = Quaternion.Slerp(Current, Target, SMOOTHING_SPEED * Time.fixedDeltaTime);
}
}
}

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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
public class SmoothVector
{
private const float SMOOTHING_SPEED = 10f;
public Vector3 Target { get; set; }
public Vector3 Current { get; set; }
public SmoothVector(Vector3 initial)
{
Target = Current = initial;
}
public SmoothVector()
{
}
public void FixedUpdate()
{
Current = UWE.Utils.SlerpVector(Current, Target, (Target - Current).normalized * SMOOTHING_SPEED * Time.fixedDeltaTime);
}
}
}