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2025-07-06 00:23:46 +02:00
commit 38f50c8819
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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
class ExosuitSmoothRotation : SmoothRotation
{
private const float SMOOTHING_SPEED = 20f;
private float timeCount = 0;
private Quaternion target;
public new Quaternion Target
{
get => target;
set
{
timeCount = 0;
target = value;
}
}
public ExosuitSmoothRotation(Quaternion initial)
{
Target = Current = initial;
}
public ExosuitSmoothRotation()
{
}
public new void FixedUpdate()
{
Current = Quaternion.Slerp(Current, Target, timeCount + SMOOTHING_SPEED * Time.fixedDeltaTime);
timeCount += SMOOTHING_SPEED * Time.fixedDeltaTime;
}
}
}