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35
NitroxClient/Unity/Smoothing/ExosuitSmoothRotation.cs
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35
NitroxClient/Unity/Smoothing/ExosuitSmoothRotation.cs
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using UnityEngine;
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namespace NitroxClient.Unity.Smoothing
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{
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class ExosuitSmoothRotation : SmoothRotation
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{
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private const float SMOOTHING_SPEED = 20f;
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private float timeCount = 0;
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private Quaternion target;
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public new Quaternion Target
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{
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get => target;
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set
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{
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timeCount = 0;
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target = value;
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}
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}
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public ExosuitSmoothRotation(Quaternion initial)
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{
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Target = Current = initial;
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}
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public ExosuitSmoothRotation()
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{
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}
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public new void FixedUpdate()
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{
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Current = Quaternion.Slerp(Current, Target, timeCount + SMOOTHING_SPEED * Time.fixedDeltaTime);
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timeCount += SMOOTHING_SPEED * Time.fixedDeltaTime;
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}
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}
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}
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