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2025-07-06 00:23:46 +02:00
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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
public class SmoothParameter
{
private const float SMOOTHING_SPEED = 10f;
public float Target { get; set; } = 0;
public float SmoothValue { get; private set; } = 0;
public SmoothParameter(float initial = 0)
{
Target = SmoothValue = initial;
}
public void FixedUpdate()
{
SmoothValue = UWE.Utils.Slerp(SmoothValue, Target, (Target - SmoothValue) * SMOOTHING_SPEED * Time.fixedDeltaTime);
}
}
}