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25
NitroxClient/Unity/Smoothing/SmoothRotation.cs
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25
NitroxClient/Unity/Smoothing/SmoothRotation.cs
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using UnityEngine;
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namespace NitroxClient.Unity.Smoothing
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{
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public class SmoothRotation
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{
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private const float SMOOTHING_SPEED = 10f;
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public Quaternion Target { get; set; }
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public Quaternion Current { get; set; }
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public SmoothRotation(Quaternion initial)
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{
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Target = Current = initial;
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}
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public SmoothRotation()
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{
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}
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public void FixedUpdate()
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{
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Current = Quaternion.Slerp(Current, Target, SMOOTHING_SPEED * Time.fixedDeltaTime);
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}
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}
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}
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