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2025-07-06 00:23:46 +02:00
commit 38f50c8819
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using UnityEngine;
namespace NitroxClient.Unity.Smoothing
{
public class SmoothRotation
{
private const float SMOOTHING_SPEED = 10f;
public Quaternion Target { get; set; }
public Quaternion Current { get; set; }
public SmoothRotation(Quaternion initial)
{
Target = Current = initial;
}
public SmoothRotation()
{
}
public void FixedUpdate()
{
Current = Quaternion.Slerp(Current, Target, SMOOTHING_SPEED * Time.fixedDeltaTime);
}
}
}