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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
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[Serializable, DataContract]
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public class BaseLeakEntity : Entity
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{
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[DataMember(Order = 1)]
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public float Health { get; set; }
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[DataMember(Order = 2)]
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public NitroxInt3 RelativeCell { get; set; }
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[IgnoreConstructor]
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protected BaseLeakEntity()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public BaseLeakEntity(float health, NitroxInt3 relativeCell, NitroxId leakId, NitroxId parentId)
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{
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Health = health;
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RelativeCell = relativeCell;
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Id = leakId;
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ParentId = parentId;
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}
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/// <remarks>Used for deserialization</remarks>
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public BaseLeakEntity(float health, NitroxInt3 relativeCell, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities)
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{
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Health = health;
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RelativeCell = relativeCell;
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Id = id;
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TechType = techType;
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Metadata = metadata;
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ParentId = parentId;
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ChildEntities = childEntities;
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}
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public override string ToString()
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{
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return $"[BaseLeakEntity Health: {Health}, RelativeCell: {RelativeCell}]";
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}
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}
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