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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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using NitroxModel.DataStructures.GameLogic.Bases;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel.DataStructures.Unity;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
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[Serializable, DataContract]
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public class BuildEntity : GlobalRootEntity
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{
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[DataMember(Order = 1)]
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public BaseData BaseData { get; set; }
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[IgnoredMember]
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public int OperationId;
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[IgnoreConstructor]
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protected BuildEntity()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public static BuildEntity MakeEmpty()
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{
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return new BuildEntity();
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}
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/// <remarks>
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/// Used for deserialization.
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/// <see cref="WorldEntity.SpawnedByServer"/> is set to true because this entity is meant to receive simulation locks
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/// </remarks>
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public BuildEntity(BaseData baseData, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
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base(transform, level, classId, true, id, techType, metadata, parentId, childEntities)
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{
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BaseData = baseData;
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}
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public override string ToString()
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{
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return $"[BuildEntity Id: {Id}]";
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}
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}
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