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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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using NitroxModel.DataStructures.GameLogic.Bases;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata.Bases;
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[Serializable, DataContract]
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public class BaseAnchoredFaceGhostMetadata : GhostMetadata
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{
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[DataMember(Order = 1)]
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public NitroxBaseFace? AnchoredFace { get; set; }
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[IgnoreConstructor]
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public BaseAnchoredFaceGhostMetadata()
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{
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// Constructor for ProtoBuf deserialization.
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}
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/// <remarks>Used for json deserialization</remarks>
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public BaseAnchoredFaceGhostMetadata(NitroxBaseFace? anchoredFace, NitroxInt3 targetOffset) : base(targetOffset)
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{
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AnchoredFace = anchoredFace;
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}
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}
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