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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable]
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[DataContract]
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public class EntitySignMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public string Text { get; }
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[DataMember(Order = 2)]
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public int ColorIndex { get; }
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[DataMember(Order = 3)]
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public int ScaleIndex { get; }
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[DataMember(Order = 4)]
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public bool[] Elements { get; } = [];
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[DataMember(Order = 5)]
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public bool Background { get; }
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[IgnoreConstructor]
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protected EntitySignMetadata()
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{
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//Constructor for serialization. Has to be "protected" for json serialization.
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}
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public EntitySignMetadata(string text, int colorIndex, int scaleIndex, bool[] elements, bool background)
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{
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Text = text;
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ColorIndex = colorIndex;
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ScaleIndex = scaleIndex;
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Elements = elements;
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Background = background;
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}
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public override string ToString()
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{
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return $"[EntitySignMetadata - Text: {Text}, ColorIndex: {ColorIndex}, ScaleIndex: {ScaleIndex}, Elements: {Elements}, Background: {Background}]";
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}
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}
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